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  1. #81
    Player
    Voidmage's Avatar
    Join Date
    Apr 2020
    Posts
    695
    Character
    Hen'iel Jackel
    World
    Twintania
    Main Class
    Blue Mage Lv 47
    Quote Originally Posted by Kohashi View Post
    So if you are unsubbed why are you terminally online in this forum? Gotta fill your time with something I guess.
    Because I have nothing better to do while being sick or Stockholm syndrome I guess.
    Have a nice day troll.
    (6)

  2. #82
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    732
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Kohashi View Post
    So if you are unsubbed why are you terminally online in this forum? Gotta fill your time with something I guess.
    Says the person replying to post after post after having unsubbed.

    This is either classic projection, or the unfunny troll is running out of material.
    (11)

  3. #83
    Player
    TomsYoungerBro's Avatar
    Join Date
    Oct 2022
    Posts
    468
    Character
    Tim Brady
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Katish View Post
    Very persuasive, astute even, argument. If this weren't an MMO and if there didn't exist examples that you could pull from to make a comparative counter-example. You can have varying levels of difficulty when it comes to new dungeons, in fact an MMO named Mabinogi (a 16 maybe more years old mmo) has beginner dungeons, normal dungeons, basic dungeons, intermediate dungeons, advanced dungeons, hard mode normal dungeons, hard mode basic dungeons, hard mode advanced dungeons, shadow missions (which are effectively non-floor related monster environments), theater missions (Same as prior), and a whole lot of other monster related content all varying levels of difficulty and execution depending on how they are named (beginner, normal, basic, intermediate, advanced, and phantasmal (more modernly added now))

    Now it doesn't have to be that crazy but a lot of folks seem to be asking for more varying levels of difficulty combined with better execution. I am not sure how that is hard to understand, there doesn't just have to exist the easiest/hardest end of the spectrum of content and it doesn't all have to be made in the same format.

    I don't care one way or the other, I am more concerned on why people are against more content being added, that surely wasn't on my bingo card of FFXIV players, especially with the lack of newer added content and the spacing issue on how long that content is supposed to last.
    Im not even sure what post of mine exactly you are referring to here, but in regards to the other person i was commenting: They wanted savage dungeons, yet they don't even do criterion which is literally savage dungeons. Ok.


    Quote Originally Posted by Arlythe View Post
    Where did I say I want criterion dungeons, exactely?
    I said I want savage versions of the REGULAR 4-player dungeons, the one's we got 13 of in ShB and EW, 18 in HW and 15 in SB, not the 3 criterion dungeons.
    If your only response to this is parroting "Hurr you didn't play it" then please, save us both the time and don't even bother typing.
    This isn't rocket science. Your argument for why criterion doesn't work for you as opposed to your exact ask makes 0 sense. Criterion and Criterion(Savage) are the exact type of content you are asking for. Yet you don't even do those. You want me to believe you want that content for every dungeon in the game post-ARR? You aren't even doing the savage dungeons in the game now. This is comical.
    (1)

  4. #84
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,990
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by TomsYoungerBro View Post
    Criterion and Criterion(Savage) are the exact type of content you are asking for. Yet you don't even do those. You want me to believe you want that content for every dungeon in the game post-ARR? You aren't even doing the savage dungeons in the game now. This is comical.
    Not really. I guess if we take modern XIV's dismal normal dungeons as the standard then yes, technically they qualify as dungeons, but they're really just boss gauntlets.
    (0)

  5. #85
    Player
    Gurgeh's Avatar
    Join Date
    Dec 2021
    Posts
    647
    Character
    Enceladus Orbilander
    World
    Spriggan
    Main Class
    Scholar Lv 58
    Quote Originally Posted by Kohashi View Post
    So if you are unsubbed why are you terminally online in this forum? Gotta fill your time with something I guess.
    Well, that applies to me and that is 50% of the reason in my case.
    the other 50% is that (no exaggeration whatsoever, whatsoever) that I have only within the last couple of weeks unsubbed, and for a long time before that I had only been logging in for the qualities that the game shares with the indentation in the seat of my old office chair:- namely that is was familiar. However, like my old office chair it was becoming rather uncomfortable.
    However, having spent so much time in the game I do still find it 'of interest' (even if not the game play), unlike logging into the game, I am enjoying logging in here.
    There are also... 'far' more people chatting. And that's a Fact.

    ...
    Oh.. and like my old office chair, looking at people who had left, it had become a source of embarrassment to myself.

    Put another way (I am enjoying riffing on this theme) that while I hope the game improves, yes, I am saying that at present the game has all the appeal of a sweaty arse crack. (no doubt there is a mod for the subculture that enjoys that kind of thing, somewhere.)
    (0)
    Last edited by Gurgeh; 11-06-2024 at 12:36 AM.
    (back for the free 4 days... worth of content. Figured I'm owed at least that much after wasting 1 months sub prepping for Chaotic, and then another month coming back for admittedly great CEs but 0 reason to do them in the first place. Certainly not the story.)

  6. #86
    Player
    Arlythe's Avatar
    Join Date
    Nov 2021
    Location
    Gridania
    Posts
    63
    Character
    Arlythe Ish'toma
    World
    Alpha
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Absurdity View Post
    Not really. I guess if we take modern XIV's dismal normal dungeons as the standard then yes, technically they qualify as dungeons, but they're really just boss gauntlets.
    Which era of dungeon design do you like the most and what do you think modern ones are lacking? Sincere question, I always thought dungeons are pretty even all across the board.
    I don't remember which patch it was but they modernized a lot of the older dungeons from ARR by removing some things that were confusing or drawing out the length of it, did you like those changes?
    (0)

  7. #87
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,428
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Dungeon design is great already for content that's meant to be repeated at nauseam. There just isn't enough variety and they're too easy.
    (0)

  8. #88
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,037
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Moqi View Post
    Dungeon design is great already for content that's meant to be repeated at nauseam. There just isn't enough variety and they're too easy.
    The problem is that they're designed as obligatory MSQ gameplay segments first and foremost, and they want the MSQ's difficulty to be tuned for the lowest common denominator. The only optional dungeon is slightly harder, and Yoshida made sure to promise that its difficulty won't be the norm.
    (0)

  9. #89
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,428
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    That's why we need more than one dungeon per patch so they can shove all the story dungeon into leveling (aka MSQ) and have proper, optional midcore content for expert roulette.
    (0)

  10. #90
    Player
    Arlythe's Avatar
    Join Date
    Nov 2021
    Location
    Gridania
    Posts
    63
    Character
    Arlythe Ish'toma
    World
    Alpha
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Moqi View Post
    That's why we need more than one dungeon per patch so they can shove all the story dungeon into leveling (aka MSQ) and have proper, optional midcore content for expert roulette.
    That's where I'd put in my envisioned savage dungeons. So you can qeue them if you like, you also have more variety and more of a challenge if that is what you seek.
    (0)

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