That's why we need more than one dungeon per patch so they can shove all the story dungeon into leveling (aka MSQ) and have proper, optional midcore content for expert roulette.
That's why we need more than one dungeon per patch so they can shove all the story dungeon into leveling (aka MSQ) and have proper, optional midcore content for expert roulette.
That's where I'd put in my envisioned savage dungeons. So you can qeue them if you like, you also have more variety and more of a challenge if that is what you seek.
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