Quote Originally Posted by Moqi View Post
Dungeon design is great already for content that's meant to be repeated at nauseam. There just isn't enough variety and they're too easy.
The problem is that they're designed as obligatory MSQ gameplay segments first and foremost, and they want the MSQ's difficulty to be tuned for the lowest common denominator. The only optional dungeon is slightly harder, and Yoshida made sure to promise that its difficulty won't be the norm.