
Originally Posted by
Katish
Very persuasive, astute even, argument. If this weren't an MMO and if there didn't exist examples that you could pull from to make a comparative counter-example. You can have varying levels of difficulty when it comes to new dungeons, in fact an MMO named Mabinogi (a 16 maybe more years old mmo) has beginner dungeons, normal dungeons, basic dungeons, intermediate dungeons, advanced dungeons, hard mode normal dungeons, hard mode basic dungeons, hard mode advanced dungeons, shadow missions (which are effectively non-floor related monster environments), theater missions (Same as prior), and a whole lot of other monster related content all varying levels of difficulty and execution depending on how they are named (beginner, normal, basic, intermediate, advanced, and phantasmal (more modernly added now))
Now it doesn't have to be that crazy but a lot of folks seem to be asking for more varying levels of difficulty combined with better execution. I am not sure how that is hard to understand, there doesn't just have to exist the easiest/hardest end of the spectrum of content and it doesn't all have to be made in the same format.
I don't care one way or the other, I am more concerned on why people are against more content being added, that surely wasn't on my bingo card of FFXIV players, especially with the lack of newer added content and the spacing issue on how long that content is supposed to last.