Endwalker also came with two Ultimates, the usual amount of Unreals, Extremes and Savages and Criterion dungeons, which weren't harder dungeons, they were Extreme - Savage level difficulty. The hardcore crowd was perfectly catered to in Endwalker as well. This time around, raiders are getting a completely new type of hardcore raid as well as all the previous raids. If the raid succeeds or fails like Criterion, that remains to be seen.
If anything, the devs can't scale content properly. They make casual content way too easy, they make raiding content way too hard. I've neither the patience, nor the energy, and time, to waste, banging my head against a wall, progging a fight. I leave that to the younger, more energetic, more skilled and experienced players. It's not for me. That also doesn't mean I want everything to be a joke. But, no, I don't feel like the MSQ content should be any harder than it is. It's supposed to be for everyone.
Having said that, you answered your own question
You're not going to convince a corporation that's interested in profit, to stop catering to the very casual playerbase who want to breeze by the story without stress. That would lose them money. The MSQ is designed to be played by the lowest common denominator.
And the "giga casuals" are paying the same subscription you are. And all they get is the MSQ, and little bits of content like beast tribes or whatever. Most of them are probably happy with it. You're not going to find them joining your PF Savage prog. You're still going to get your hard and challenging content later. There's absolutely no reason to deride them for enjoying their entertainment differently to how you enjoy yours.
A neat solution could be a difficulty setting, you could choose a Normal or Hard version of the dungeon. But that would be hard to implement, as difficulty levels would segregate the playerbase, and then, how would the be handled in the DF? And, as I said before, they don't seem to have a middle ground. Everything is too easy or too hard and team oriented. They're terrible at just designing a Normal difficulty mode. I'm sure it's partly to how they design their content too. Once you've repeated the same fight with zero variations for the upteenth time, it's bound to get boring.
Sure, play like you want to play. But, you need to understand that you're not the only player in the game, other players may have disabilities, may have difficulties reading queues, maybe they're zoned out that day and tired... any number of things. And those players may find it harder than you do.