Quote Originally Posted by Kohashi View Post
There seems to be a huge misconception of what casual actually means.
While true, it is used in different contexts:
- Casual in the sense time availability. You can do even high-end content casually.
- Casual in the amount of attention provided to content and the amount of research and practice done.

For the first case, story content is literally designed to be cleared in 1-2 pulls normally. Which is respectful of limited time availability. Whereas high-end content is rarely progged through that quickly unless it's something like Innocence or Byakko. Thus it is correct to call story content "casual content".

For the second case, a lot of people who do high-end content casually (not saying everyone) don't invest the time into preparation like watching guides (perhaps due to lack of time) or lack the attention (perhaps due to getting home from work and not having eaten and being exhausted, depending on what work they do).

Now there are casual players that do high-end content but are really good at it, but often I find there was once a time when they were not casual and this is what allowed them to understand the game enough to be so good at it. Even so, them being able to commit to a static hinges on if they can be available at a consistent time each week, which not everyone can (for example random shift work), or they need to save their brainpower for work they do.

I do think a certain percentage of players who rule out high-end duties are not actually doing it because of being casual players though. I think there are a lot of cases where this is a cover for what is actually anxiety or a mistaken belief that the content is more hardcore than it actually is (ie. thinking extremes are super sweaty hardcore content when they are practical to PF).