Page 3 of 12 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 117
  1. #21
    Player
    RinaB's Avatar
    Join Date
    Dec 2019
    Posts
    383
    Character
    Lily Jun
    World
    Seraph
    Main Class
    Dark Knight Lv 100
    I'm in agreeance with Kohashi on page 1. The weekly tome Cap is stupid. If they're going to keep this whole.formula the same then at least let us farm tomes at our leasure. 7 weeks for a weapon when we know it usually drops to 4 a bit later on is also stupid. Just make it 4. I really don't feel it's unreasonable for this change to be implemented.
    (3)

  2. #22
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,331
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by KillaKilala View Post
    I feel like this game is slowly going on a maintenance mode
    We have more content than we've ever had. We didn't used to have 2 Ultimates, 3 Variant and 3 Criterion Dungeons, Field Operations, Deep Dungeons, Chaos Raids and misc content like Ishgard Restoration/Island Sanctuary/Cosmisc Exploration in ARR. Their older content like FATEs and hunts didn't used to be as rewarding but now have mount grinds. These things were added to the formula over time, including in recent expansions, but people want to pretend it doesn't exist and say the game is in maintenance mode.

    They are not releasing less content or anything like that. People just randomly started saying this. The content formula has barely changed since Heavensward aside from the addition of the aforementioned content, removal of most sidequest dungeons and an extra month between major patches...

    If the removal of 2 dungeons constitutes it being maintenance mode for people then they should try other content or suggest what content they'd like.
    I believe it is coming not from the actual lack of content, but from a design philosophy that we should not “waste” our time playing this game too much
    True. So you do see it from my perspective then.
    it has only 2-3 expansions left to live
    I don't necessarily disagree on the basis that 3 expansions will take up the bulk of the next 10 years, and that is enough time for the population to change significantly.

    But the returner factor is powerful. 30 million adventurers is a pool, from which only 1-2 million are subscribed at a given time. From that pool, different ones subscribe at any given month, and they return without all that burnout. Once a game is popular for long enough, returners can hold it together for a long time (did I mention FF11 is still around albeit in actual maintenance mode?). Also, this game's population used to be far smaller in Heavensward and it was doing just fine then in my opinion.
    I want midcore content to be harder. This is a game, but more importantly an mmo, and it doesn’t feel like any of it, so the game must change.
    I kinda agree because their casual content isn't genuinely threatening in most cases. The main exceptions tend to be hunts, alliance raids, field operations and deep dungeons. These things actually kill you and you actually see bodies everywhere, yet are regarded as more casual content. And they took it in turns to give only one of field op or deep dungeon for ShB and EW respectively.

    When you see deaths from hunts you'll even find mentors and ultimate raiders among them. That's all I want from the casual content. Not to be so hard that we don't kill it, but so that it's genuinely threatening enough that people die to it sometimes.

    This is also what made Eureka and Bozja great. The fact it wasn't so hard that you didn't clear it as a clueless player, but that things were threatening enough to kill you.

    Part of the problem in a lot of content is also the item level sync. It's good at the gear it was designed for but in practice everyone's gear exceeds it. But I also don't like when it's intentionally designed for tank busters and raid-wides to not require mitigation and attacks are slaps on the wrist.
    Weekly restrictions will be applied upon clearing the raid as usual, but only to the role you cleared with.
    I suggest the role coffers and role tomes.
    Good ideas. We kinda have role coffers already but role tomestones and per-role weekly restrictions are an idea. I think the only problem is really that it would give us yet more currencies and we have a lot.
    This game is being advertised as the game where you can play every job on one character.
    Is it? It seems like that is how players advertise it rather than SE (but player advertising is huge for this game). It felt like SE always intended us to "choose a main" for the tier but they have acknowledged people play multiple jobs more often now.
    People think that if you are a raider you have something to do in this game, but in reality reclears are done in an hour
    People are referring to prog. While some people prog through quickly in under a week, a lot of people don't get through raids anywhere near that quick, thus making it long-lasting content for them.
    (2)
    Last edited by Jeeqbit; 11-04-2024 at 08:58 AM.

  3. #23
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    The problem as usual is that most of the content has little to no replay value.

    The ultimate and maybe the chaotic alliance raid are the only things likely to occupy people for any significant time in 7.1.
    (5)

  4. #24
    Player
    KillaKilala's Avatar
    Join Date
    Jun 2024
    Posts
    70
    Character
    Killa Kilala
    World
    Phoenix
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Turtledeluxe View Post
    I didn't read beyond the first few sentences because you are right. The best thing to do is subscribe in small amounts and do the content you like. The game is in sunset mode, with jobs taking multiple expansions to change and content being dripped out slower and slower. Yoshi P himself said it in the LL. Play this game when you feel like it but otherwise play other games.
    Quote Originally Posted by Striker44 View Post
    Gonna be frank...I know you put a lot of thought into what became several posts' worth of ideas, but I stopped reading after this first sentence. Attempting to use the phrase "maintenance mode" on a game that just put out a major expansion with ~60 hours of content, plus new raids, alliance raids, beast tribes, exploratory zone, etc. all either since released or coming in the next patches effectively discredits anything else you might want to say (especially when you couple it with the developers having another 10-year-plan in mind). Drop the buzzwords that have no connection to reality and just post honest thoughts.
    Quote Originally Posted by Turtledeluxe View Post
    This logic doesn't hold up. Just because a game is releasing content == it isn't in maintenance mode? Perhaps you would care to clarify your definition of maintenance mode. I think people use the term differently. I don't think OP is arguing the game is to the point where it doesn't receive updates, they're just saying the team likely doesn't have the resources, desire or incentive to do more than the bare minimum, which they've done for years already.

    Like you literally responded to them with the formula
    .
    I understand that this is a lot to read, but I'm not doomposting and I did not say that the game is currently in maintenance mode. Yoshi-P said himself that his plan is to support the game for the next 10 years. He didn't say 20 or 30 years iirc. 2-3 expansions = 10 years, depending on if we include DT or not. And the reason I mentioned maintenance mode is because I have more ideas, but they require fundamental changes and I don't see them implemented to this game if it lasts only 10 years before going on a maintenance mode. I appreciate your honesty tho.
    (2)
    Last edited by KillaKilala; 11-04-2024 at 02:00 PM.

  5. #25
    Player
    Voidmage's Avatar
    Join Date
    Apr 2020
    Posts
    691
    Character
    Hen'iel Jackel
    World
    Twintania
    Main Class
    Blue Mage Lv 47
    I don’t agree with everything like that we have too much casual content (like not at all) or that fights should be easier to be solved mechanically but hit harder (there should be a balance. I like the thrice comes ruin mechanic but not everywhere. There comes a point where the health bar becomes useless).
    This will also more or less give tanks just more tank privilege and casters a harder time because they are squishy.
    I think we need harder hitting tank buster, more DoT on the players that can actually stack and more randomness on who the target of an attack is (an auto that every so often targets another player) as well as more tank responsibility.

    With the rest I mostly agree.
    Multiple path dungeons should be like in Variant dungeons. Not regarding treasure chests (every tank will probably just go the shortest route and I already see the drama of that) but with just different mobs, scenery and maybe boss mechanics.
    Ideally it would be rng in what path you get.

    The overworld needs more.
    High level mobs running around (maybe higher than max level) even in the old zones (just make it so they don’t aggro new players), kinda like special enemies in Xenoblade with its own music and so on.
    Make it so there are some that need groups and some that are like duels so everyone has something.

    I like the lockpicking treasure chests idea. More chests in the overworld you can search for, they can have random rewards from tomestones to glamour,
    Bonus points if you can find older savage gear in them.

    All in all just more RNG and more use of things they learned in other content like field zones and implement those in the normal game.

    Quote Originally Posted by Arlythe View Post
    If anything, I feel like there should be more challenging content for small groups of 4.
    Like a savage version of 4-player dungeons you can do with your close friends instead of relying to statics that can have a less reliable longevity.
    We have those already with criterion.
    Even more savage is exactly not what this game needs.
    We already have a good amount of challenging content for high end players in the form of savage, ultimate, chaotic in the future, Duels (yes some of them are really hard). Almost every mode has a savage version nowadays.
    We need more things on moderate difficulty at most like CLL or Bozja critical engagements.
    (6)
    Last edited by Voidmage; 11-04-2024 at 06:32 PM.

  6. #26
    Player
    Volgia's Avatar
    Join Date
    Oct 2023
    Location
    Gridania
    Posts
    646
    Character
    Adam Brazenmutt
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Well if it has 3 more expansions left to live, it's 6 to 7 more years, I'd say that's fine by me.
    (0)

  7. #27
    Player
    Erzaa's Avatar
    Join Date
    Oct 2023
    Posts
    257
    Character
    Erzaa Skarlett
    World
    Spriggan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by KillaKilala View Post
    Devs cater to casuals too much and I think casuals have more casual content to do than an average casual player will ever be able to complete
    I'm curious... How do you read the patch notes for the upcoming 7.1 and come to the conclusion that the game caters to casuals?

    Us casuals, all we're getting is 3 hours of story, and 45min per week to repeat ad nauseum the same 24 man raid, at best. Raiders are getting the new Chaotic, a new Ultimate, the next Unreal and a new Extreme trial.

    And I assure you, it's very possible for casuals to complete all the casual content. I know, because I've done it. From ARR to DT, it takes around 3,5 - 4 years to complete every single piece of casual content, and then you're left with FATEs and Hunts.

    All I have to look forward to for the next 4 months is attempting my solo Deep Dungeon runs.

    In my personal opinion, they need to tone back on all the endgame hardcore raids and give casuals more interesting and fun things to do.
    (3)

  8. #28
    Player
    Volgia's Avatar
    Join Date
    Oct 2023
    Location
    Gridania
    Posts
    646
    Character
    Adam Brazenmutt
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Erzaa View Post
    In my personal opinion, they need to tone back on all the endgame hardcore raids and give casuals more interesting and fun things to do.
    I want them to do both. Why skew one group for another? They need to tone up on all content.

    I feel like going into deep dungeons, and I mean getting all those achievements can be more hardcore than doing extremes or that new chaotic raid.
    (5)

  9. #29
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,042
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Asari5 View Post
    and what are we doing til 7.25?
    We'll just call it demiseposting until then.
    (0)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  10. #30
    Player
    Erzaa's Avatar
    Join Date
    Oct 2023
    Posts
    257
    Character
    Erzaa Skarlett
    World
    Spriggan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Volgia View Post
    I want them to do both. Why skew one group for another? They need to tone up on all content.

    I feel like going into deep dungeons, and I mean getting all those achievements can be more hardcore than doing extremes or that new chaotic raid.
    Apologies. I probably should've qualified... Temporarily. If they lack the resources to do both at the same time, they should temporarily tone back the endgame hardcore raids to give everyone else more fun things to do.

    I didn't meant to suggest they stop catering to hardcore raiders.

    Alternatively, they should just go ahead and put up the necessary resources and funding to make more things for everyone.
    (1)

Page 3 of 12 FirstFirst 1 2 3 4 5 ... LastLast