2. Make dungeons fun again. Yeah trusts is a great and necessary addition to the game, but if you think about it, why do the dungeons need to be homogenised for trusts? Bosses? Maybe, but not the dungeons themselves. Just make trusts follow you everywhere and everything will work perfectly. Iirc Yoshi-P said that having multiple routes is pointless since people will figure out an optimal route and will only go that route. But then every time I went to the old Thousand Maws of Toto-Rak it was pure chaos, we were running back and forth trying to find the missing orbs and it was so much fun. Give us multiple routes. For instance make route 1 with less enemies and no loot, and route 2 with more enemies and more loot. Make players have communications other than hi o/ gg tyfp. Do you need that chest or can we skip? Yes I really need that glam, let’s go route 2. Or no I’m in a hurry, let’s skip and clear the dungeon faster. Remove artificial obstacles, let tanks decide how much they can or want to pull depending on their skill and gear. Add some mechanics to do between bosses, so that the runs won’t be as mindless as they are. As for the boss mechanics, make them easier to solve, but more punishing. There is no point in having complex mechanics when you can just ignore them by taking multiple hits and still being able to survive. I don’t want to do dungeons at its current state For what? Glam? Don’t care. Tomes? I’d rather go on a hunt train. But I don’t mind doing them for fun if they’ll be fun again.

3. Add more open world content. I believe the open world must be a sandbox, where you have a system with a lot of elements to interact with and explore. Now we only have fates and hunt marks that are on a big cooldown and smaller ranks give very low rewards. Add power scaling to the S ranks, depending on how many players are there. Hitting it just once and then running away is a joke. Make us do the mechanics and engage in the fight. This will also help people to get there in time, before the boss is insta pulled and killed in seconds. Add C ranks for solo players and make B ranks for 4-8 player parties, increase the spawn rate and add footprints or scent searching mechanic. The increased rewards from hunts may be the pieces of the Legendary weapons which I’ll write about down below.

Add power scaling to FATEs too, so that doing them won’t be as mindless and boring.