Yes, that's why I said I'd be curious to know of those that actually did it (not just haters of new content), what were the points of friction? Instead of revising, they just made a 2nd attempt with Bozja, and then came to the conclusion it just isn't worth doing at all. I don't think either field operation is perfect, and I've completed all steps excerpt DRS. I still see huge potential in the idea, especially since this game's weakest point is casual widescale content players can do together. I wasn't around for the marketing, but if they were pushing story and relics, those are just side components imo. The main thing about the field operations is making combat content everyone can do together in an open setting.
And maybe it's anecdotal but I feel like all I ever see is people asking for this (give us casual combat content), and it's like they don't even know it's already kinda in the game. Maybe it's the difficulty or the grind, I'm unsure. Maybe the game doesn't push it hard enough. I'm optimistic about the upcoming zone.
Ideally in an MMO you would not need segmented off MMO play. It would just be in the world. But here we are. And although I am aware both zones are fate centric like the base game, they do have other components and systems that make them slightly more interesting than generic open world play.