RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.
I'll die on this hill.
Sharlayan is where the world building died / will die.
Why bother adventuring, finding out information, talking to locals, talking to people, when:
Sharlayan has all the top tech in the world
Sharlayan has a LISTENING POST INTO THE AFTERLIFE
Sharlayan can invent any mcguffin the writer wants it to invent (Example, teleporter that doesnt need aether manipulation, because Thancred couldn't teleport, CONVENIENT)
Sharlayan has a scholar for every possible thing you can think of
Sharlayan can send gleaners to get anything in the world
Sharlayan HAS EXPOSITION FOR DAYS FOR YOU BECAUSE THEY KNOW EVERYTHING or someone wrote a book on something
Sharlayan built a spaceship, to get into outer space and are planning on using it for further planetary exploration. Yes, that is a sentence
Dude, why bother with any notion of discovery, let alone any fantasy aspect in the worldbuilding anymore when these nerds got us covered in every front.
Maintenance mode literally means the game's only maintenance is server upkeep. The game is physically maintained, but no longer actively developed or built on ONLY maintained.
The team absolutely has the resources, but theyre using them poorly and arent incentivized to do better while the higher ups are pulling Yoshi-P's ear to focus on anything but the sole reason SQE isn't being sold off
Umm...the logic holds up entirely. Yes, a game that is releasing new content is by definition not in "maintenance mode." It's not a "what I want to call it" vs. "what you want to call it." It's what the phrase means for MMO's - a game in "maintenance mode" has reached its final/finished state. No new content is being developed for it, no remaining bugs are being fixed, etc.. All that's happening is the servers remain up for people to play, and repeatable events (e.g. annual/seasonal events) may continue to run. But no new events or content of any sort is being created. The fact that the formula is still being followed with dozens of hours of new content being produced objectively means the game is nowhere near "maintenance mode" (and calling a complete new expansion with a full agenda of patch content over the next several years the "bare minimum" is rather insulting toward the developers, no?).
I agree with you about the hyperbole about the game being in "maintenance mode" when it isn't actually. But I think a lot of that sentiment comes from Yoshi & Co sticking to the set formula so stubbornly that much of the new content being release feels very similar to old content. Similar to the degree that it feels like its just the same repeatable/annual events, thus the "maintenance mode" hyperbole.
The game isn’t in maintenance mode. The greatest overarching problem with the game that ties pretty much all our criticisms about content cadence, job design, balance and thematic direction of the MSQ is that simply the devs are too slow to pivot on anything and the slow cadence that seems out of line with the feedback offered makes people tired and frustrated because content coming out that doesn’t align with what people want to paying customers that feels the same as getting no content
Think
There was a subset who complained about eureka. By that point Bozja was already locked in but due to that feedback they dumped a field content in EW. However when people early on in EW realised a lack of field content was boring EW was already doomed and field content’s replacement (IS) couldn’t pivot fast enough and we basically just got 4 more updates to the same boring content nobody liked because they couldn’t change it
Everyone hates wuk lamat but she will be there in 7.1 7.2 and likely 7.3 because they can’t pivot fast enough to dump her out of the story even though she wasn’t popular
The ShB job overhaul was delayed feedback to the fiasco in HW even though most people who played all expansions would likely say the jobs balance was best in SB. Now it’s going to take to 8.0 to fix the fact that people got tired of EW doubling down on ShB design and in the meantime we got DT as a stopgap that makes the problems worse
Every single one of this games problems can be traced back to square responding (or overresponding) to feedback but taking far too long to do it and holding on to a path longer than the playerbase wants them to. People were tired of ShB job design by early EW it shouldn’t take till 8.0 to overhaul it. They need to work faster because while the game isn’t in maintenance mode getting a very slow stream of content that relates to feedback people offered two expansions ago certainly makes it feel that way
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Yes, that is the traditional use of the word. Hence why I am pointing out, I don't think that is what OP is actually arguing despite invoking the term. The statement you quoted flatly says the game has up to 3 expansions to live. Essentially what I'm saying is you're telling them their thoughts don't matter because of semantics. Which isn't useful imo because the post itself is about the formula not changing, on which you and OP seemingly agree.
As far as the MSQ being the bare minimum, yes I do think about that DT. I was moreso talking ahout the patch cycle there and the way they stagger updates, but the MSQ didn't exactly light the world on fire with story or gameplay.
True. I think it all goes in a circle ultimately where players can only speculate SE is not re investing back into the game. As far as pivoting based on feedback, there's a lack of transparency as to where the feedback is even coming from or what it's based on. Instead of throwing players under the bus, I'd rather know how many players interacted with Eureka and got their relic etc. I'd like to see it updated to smooth out well agreed upon friction is the content. As far as jobs, it's a long and entangled issue, but it's precisely the same. The devs sort of blamed players for VPR updates but then came around and said it was their plan regardless. So is it really players changing jobs?
Last edited by Turtledeluxe; 11-11-2024 at 01:38 AM.
Honestly, I did a speed read of the posts just to check if what was stated is the same thing that has appeared between multiple other posts involving FFXIV and basically, it is. They sort of got into this thing during Shadowbringers Era where the game became increasingly focused on very specific activities while taking resources and effort away in other activities that would educate or show the true value of these other activities. The game also ended up becoming a bit more fractured in terms of community ever since Shadowbringers as they put more focus on savage and ultimate, as those activities proved to retain players better than other less hardcore activities. In a nutshell, they want to turn as many casual players as possible into raiders to retain player pops.
In real life, we don't expect to play the same game forever and intend there to be an end. A service game having a massive player drop is bad if a company has to depend on that service game to survive.
Small tangent on Eureka, I played through the whole and experienced most of what it had to bring, specifically at release. I hated the content (to a point where I had to make it bearable by listening to most of the history of rome podcast... stellar podcast btw, but it should tell you the amount of hours involved just grinding out), but I still did it, precisely because I had no idea what was ahead. When Anemos came out, I had no idea what it would be inside, so I went in. I kept going because I had no idea how the next area would be, and the next. I had no idea how the relic steps would be or evolve. I had no idea on how much story i'd miss out or not. I had no idea that BA was waiting for us in the last area as well until it released. I farmed my relic, farmed my armors, my relic was actually BiS in Pyros already because SE couldn't balance MCH savage itemization for shit. Same for Bozja, and I'm glad I went through its slightly less egregious but equally if not more boring grind because there was CLL and Dalriada on the way at their endgames, and more story to feed on.
All of this to say, I'd be actually counted as a player that went to interact with 99% of Eureka and 90% of Bozja (I didn't do DRS, sue me), in spite of my overall dissatisfaction with the content. I think the numbers would be deceiving for that reason.
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