Here are some pictures in game to showcase what can't be seen in character creation. The first and second is to show her milky eyes and her blue hair with purple tint (not the highlights). The third and fourth is to show the hair, the milky eyes more and trying to show the difference of the face colour and body colour. They're both taken in the same light to eliminate that difference. No matter what hairstyle I choose for her she always looks like she's been in the rain, that's how greasy her hair looks. The fifth is a better showcase of the colour difference of the face and body. She is facing a wall with no light, yet her face is much lighter than her body despite being in the same light level. You can see a clear cut from her face to her neck.

First and second
Third and fourth
Fifth


And with the current state of things, just as I thought, I really struggle with the scions. I don't like how they look at all now compared to before. (They looked good to me in the July update)

It would be one thing if they were just updated, and looked more like how they look in cinematic cutscenes. Not the trailers but in-game cinematic cutscenes to be as clear as possible. Before the character models looked very different when it was a cinematic cutscene than just a normal cutscene with no voice acting. They looked better in the former than the latter. That would have been enough personally.

I put great import on seeing how the characters react, including my own. I enjoy and want to experience the story of this game. I want to see. But I can't now, because every time I see my character it just makes me so upset I hide my face with the Ash Mask like many other people do as well.

I also struggle with knowing that there is a risk that my post becomes outdated before anyone can review it as changes are still actively being made but not as frequently as when the character models could change from hour to hour.

There have been times where I have logged in one hour and my character looks one way, to be completely different just the next hour, being in the same environment and same lighting conditions. How am I supposed to give feedback and pointers when it's never stable?