Quote Originally Posted by Mikey_R View Post
Just to be that person, but none of the Viper glowy buttons tell you which buff to refresh. So, let's go through them.

The first step glows dependant on your buff, Honed Revers or Steel Reavers, gained from the opposite first step.

The second step glows dependant on which 'Venom' buff you have. These buffs are the ones that cycle you through the last steps of your combo. The one that lights up in the second part of the combo is the branch that takes you to the final step (whether it is flank or rear) that is buffed.

The last step lights up based on which venom buff you have.

From the Vicewinder combo, both Hunter's Coil and Swiftskin's Coil light up, when you use one, the other stays lit.

None of them are based on which buff needs refreshing. You can even test this yourself if you want. From nothing, start with the Vicewinder combo and get both buffs up, use either Steel Fangs or Reaving Fangs and you will find both Hunter's Sting and Swiftskin's Sting both lit up, despite one buff having a lower timer. You can even set it up so that you are buffed up, use Vicewinder, then go to the second step, the buff with the higher timer is the one that is highlighted.

So, thank you for the irony that you claim people don't remember Viper action names, then not understand Viper's gauge and what it is actually telling you. In the heat of battle, is it going to make a difference? No, but it's fun to point out.
I know how VPR works, thank you for the, as usual, very useful explanation Mr Akshtually. Way to miss the point, as you usually are keen to do and rarely disappoint with. So to borrow your words, let's explain to you what the post was actually about: if you follow the autopilot diligently, it will ensure that everything gets refreshed and your positionals met, unless you drop the combo altogether.

No really, thank you for the irony in showing every time that you are literally unable to properly get the point of anything you read whatsoever, and either out of malice, or just incapacity. See below once more...

Quote Originally Posted by Mikey_R View Post
Also, you implied you wanted PvP kits on PvE here. Now, granted, you never said directly import them, however, what are you actually expecting to come from this? PvE is not the fast paced action that PvP is. You can take a PvP kit, look at it, go, that wouldn't work well for PvE, take it out, then you get left with a very bare bones PvE kit, that you flesh out and what do you have? What we have now. You can get rid of them 2 minute meta, have all jobs be selfish DPS jobs and with that, more flexibility, but it would still be a PvE job.

And, to cap this off, every job is about memory and executing a script, making PvE kits based on a PvP kit is not going to change that.
You said it yourself, I never said directly import them. You're the only one with expectations and delusions. You're also showing your complete and absolute ignorance on pvp when you drop bombs like "pvp is fast paced action" lol