Page 2 of 8 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 77
  1. #11
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,093
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kohashi View Post
    The vast majority afk in Limsa and their house regardless, which is fine. It's great that the game has such a vast RP scene and offers other entertainment venues besides dailies or raids/dungeons.

    Also, while I agree that they should rework or simply expand on existing models/systems, I don't think stopping to release Ultimates/Savage/ UR is the solution. If you look at social media engagement, a great portion of it comes from such content.

    Despite the Raiding community being significantly smaller than the casual one, alienating another portion of the player base is never the answer. SE needs to find a way to balance both aspects.
    I don't want to have that stopped either, with the more difficult content as it is, I would like to have it put more behind content made for the game as it is, because the bread and butter for this game is not Savage/Ultimate, but it definitely should be a factor as well, I think they should invest more into developing the game and game modes for the overall player base that also includes those that would go into Savage/Ultimates etc. etc. first... actual time sinks and sandboxes that the game seriously lack of, and a level stop at level 100 and instead just keeping on making content for level 100 and new gear and MSQ, to fill out the current zones with content from ARR to DT that would be fitting a level 100, no lvl 110 or 120 for future expansions just keep it at level 100, let the progress be ilevels on gear instead, use the current ressources for crafting from lvl50 materials to level 100 for making highest ilevel content in a combination.

    Progress done with not being able to exceed level 100 or something down those lines, no more jobs or wasted content in limited jobs, spend the time on the current jobs we got instead, if want to make games within the game, fine but do it with current jobs with eg. Bozja and Eureka based content and similar.... fill out the zones and win the players heart again,

    It is like reach lvl 100... 3 dungeons, 3 trials, 2 ex trials.... then Savage..... then Ex Trial number 3 + 24man... and possible 1 new dungeon... rinse and repeat with every expansion, with every tier update, sure leave it at that, but spend more and invest more in ressources to bring back the rest and old part of the game back into life again as well.

    Last tiers Hildebrand relic... come on... litterally nothing special about making relics those ways either, the story, somewhat fun, but even more so.. very one sided and dull once done.
    (0)

  2. #12
    Player
    Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    571
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by Themarvin View Post
    I don't want to have that stopped either, with the more difficult content as it is, I would like to have it put more behind content made for the game as it is, because the bread and butter for this game is not Savage/Ultimate, but it definitely should be a factor as well, I think they should invest more into developing the game and game modes for the overall player base that also includes those that would go into Savage/Ultimates etc. etc. first... actual time sinks and sandboxes that the game seriously lack of, and a level stop at level 100 and instead just keeping on making content for level 100 and new gear and MSQ, to fill out the current zones with content from ARR to DT that would be fitting a level 100, no lvl 110 or 120 for future expansions just keep it at level 100, let the progress be ilevels on gear instead, use the current ressources for crafting from lvl50 materials to level 100 for making highest ilevel content in a combination.

    Progress done with not being able to exceed level 100 or something down those lines, no more jobs or wasted content in limited jobs, spend the time on the current jobs we got instead, if want to make games within the game, fine but do it with current jobs with eg. Bozja and Eureka based content and similar.... fill out the zones and win the players heart again,

    It is like reach lvl 100... 3 dungeons, 3 trials, 2 ex trials.... then Savage..... then Ex Trial number 3 + 24man... and possible 1 new dungeon... rinse and repeat with every expansion, with every tier update, sure leave it at that, but spend more and invest more in ressources to bring back the rest and old part of the game back into life again as well.

    Last tiers Hildebrand relic... come on... litterally nothing special about making relics those ways either, the story, somewhat fun, but even more so.. very one sided and dull once done.
    The crafted gear is only relevant for week 1 of savage prog. Beyond that is just pointless. Crafting is mostly for glamour and crafting consumables. It has very little purpose beyond that.

    The way I see it is that the release cycle is simply too slow. They should release substantial new content every 3 months instead of 6-12 mo.

    My ideal pace would be:
    1.5mo savage, 1.5mo unlocked, and able to experience it with other roles (we have 21).
    2 EX/ 3 months.
    1 Ultimate every 6 months.

    This means 4 tiers of Savage, 8 EX fights, and 2 ultimates each year. As for the the rest of the content I cannot offer an opinion as I take very little interest in it.
    (1)

  3. #13
    Player
    Ardeth's Avatar
    Join Date
    Apr 2016
    Location
    Ul Dah
    Posts
    1,043
    Character
    Peter Redhill
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Themarvin View Post
    Then contribute to the dialog even further with it adding suggesting, not just running in one ball game, because I agree with you 100% as it is now it seem more like all the power and workforce is spend on a very limited part of the game for most and like there is not actually invested anything into the rest of the game at all, is mostly my point of view.
    That's the biggest issue. Dawntrail came out with casual stuff to do. The only problem is if you did it, you had maybe a month of content. Great, what else? There's nothing. Maybe do the weekly raid, but it's so hollow. You don't need gear until the activities you do require them and honestly crafted gear is fine. I don't want to grind tomestones. It's not fun. I just want something to do. Even this new patch doesn't have enough stuff for me. I'm gonna wait until a fomo holiday event comes up and catch up in a week. It's just not worth it anymore. I've unsubscribed. There's nothing for me to do.
    (12)
    "You haven't proven that it is safe, you've (only) proved that you can't figure out how it's dangerous."

  4. #14
    Player
    VerdeLuck's Avatar
    Join Date
    Jan 2022
    Posts
    1,105
    Character
    Ymir Bombullshale
    World
    Halicarnassus
    Main Class
    White Mage Lv 100
    I don't know if they need to stop making it but they definitely need to make some content actually aimed towards casual players.

    It seems like any new content they make is for people who play Extreme or higher difficulty in the PF and it's kind of tiring as someone who really does not like that content for everything new to be designed for it.
    Can casual players get something new designed for them too? Perhaps a couple more dungeons a patch, a trial with no EX, some overworld content, something so that there's more than logging in, doing 2 hours of story on patch day, and then for another 18-19 weeks all you have is daily roulettes and weekly lockouts on alliance raids.
    (9)

  5. #15
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,290
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    The solution is to use more of the extra money the game has been making to make more content for everyone.

    Asking to take away content from end-game players seeking a challenge isn't really the solution here. There is no reason they should have to take away from some players if they didn't divert a lot of the budget elsewhere.
    (9)

  6. #16
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,620
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    For the sake of argument, I'll take this at face value.

    Ultimate and Unreal only exist because they use very little new actual assets, thus are cost efficient. Cutting either wouldn't give back much of anything in terms of alternative content for casual players. Additionally, while they'll never outright admit it, Ultimate is basically the only thing they have to keep raiders subbed. Which does benefit everyone because it means they might be doing other content, be it EX farming, Savage PF or just roulettes to level other jobs.

    As for Savage. It also doesn't see a huge upswing in development time because they still have to design all the assets for normal mode. The only exception here is the second phase for the last fight. So at best, you could argue casuals would get a 5th encounter. Not exactly a big deal, especially when it wouldn't reward them anything.

    To put in bluntly, raid content has very little to do with the lack of content on offer, and removing it wouldn't actually address that. The bigger issue is the utter lack of longevity and their very rigid systems that prevent any sort of flexibility on progression and rewards. Look at much better WoW handles its content cadence through M+. You're essentially running the same dungeons but they're progressively harder, with higher scaling rewards as a result. XIV not only lacks that but has a very small power window of 20 ilvls. So almost nothing else can offer gear.
    (4)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  7. #17
    Player
    VerdeLuck's Avatar
    Join Date
    Jan 2022
    Posts
    1,105
    Character
    Ymir Bombullshale
    World
    Halicarnassus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ZephyrMenodora View Post
    The solution is to use more of the extra money the game has been making to make more content for everyone.

    Asking to take away content from end-game players seeking a challenge isn't really the solution here. There is no reason they should have to take away from some players if they didn't divert a lot of the budget elsewhere.
    I think yoshida mentioned they have a bottleneck with developers right now because of their strict hiring criteria. They have to be in-office in toyko every day, be experienced programmers, fluent in japanese, willing to be paid what SE can offer, and willing to work on a 10 year old game in a 15+ year old engine that has minimal crossover to modern game development (so it's pretty bad for your career to get bogged down in it now and it really pidgeonholes you).

    So this is probably all the content they can give us right now.
    (4)

  8. #18
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,290
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by VerdeLuck View Post
    I think yoshida mentioned they have a bottleneck with developers right now because of their strict hiring criteria. They have to be in-office in toyko every day, be experienced programmers, fluent in japanese, willing to be paid what SE can offer, and willing to work on a 10 year old game in a 15+ year old engine that has minimal crossover to modern game development (so it's pretty bad for your career to get bogged down in it now and it really pidgeonholes you).

    So this is probably all the content they can give us right now.
    10 year old game and 15 year old engine probably isn't the most enticing for people in tech/gaming to further their career at this point.
    (1)

  9. #19
    Player
    VerdeLuck's Avatar
    Join Date
    Jan 2022
    Posts
    1,105
    Character
    Ymir Bombullshale
    World
    Halicarnassus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ForteNightshade View Post
    For the sake of argument, I'll take this at face value.

    Ultimate and Unreal only exist because they use very little new actual assets, thus are cost efficient. Cutting either wouldn't give back much of anything in terms of alternative content for casual players. Additionally, while they'll never outright admit it, Ultimate is basically the only thing they have to keep raiders subbed. Which does benefit everyone because it means they might be doing other content, be it EX farming, Savage PF or just roulettes to level other jobs.

    As for Savage. It also doesn't see a huge upswing in development time because they still have to design all the assets for normal mode. The only exception here is the second phase for the last fight. So at best, you could argue casuals would get a 5th encounter. Not exactly a big deal, especially when it wouldn't reward them anything.

    To put in bluntly, raid content has very little to do with the lack of content on offer, and removing it wouldn't actually address that. The bigger issue is the utter lack of longevity and their very rigid systems that prevent any sort of flexibility on progression and rewards. Look at much better WoW handles its content cadence through M+. You're essentially running the same dungeons but they're progressively harder, with higher scaling rewards as a result. XIV not only lacks that but has a very small power window of 20 ilvls. So almost nothing else can offer gear.
    What do you mean Ultimate uses very few unique assets? They have entirely new bosses models for the phases, new markers, new attack particles, new mechanics, new voice lines. There's always a compeltely unique final phase in a brand new high quality arena with a unique boss form.
    It takes a lot of work to make one of those which is why they only make 1-2 an expansion.

    You also have it backwards, they do not design normal mode first. They develop the Savage mode and then strip mechanics to create the normal mode. The normal mode is a concession given to casual players because Coils gated and still gates integral plot points ot the story behind savage level raids.
    (1)

  10. #20
    Player
    Volgia's Avatar
    Join Date
    Oct 2023
    Location
    Gridania
    Posts
    678
    Character
    Adam Brazenmutt
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Themarvin View Post
    The game lacks content and content for all... and all these patches show is for the 1 to 5% of the playerbase.

    You got ARR, HW, SB, SHB, EW and most of DT all zones pretty much being entirely empty!!!

    Why does the content not follow the max level for eg. Treasure hunt, you got several expansions of treasure hunts no one goes to anymore.... the hunt is a push over one click dead lvl50 A rank... they should all be adjusted to maximum level in game including adjusted to max ilevel.

    All the expansion content is the same as previous expansions and is litterally a joke... and worst of all no world content.. no max level content in areas at all.
    If they stop making these type of content they kill the game. Ask them to make more content not less, guh.
    (4)

Page 2 of 8 FirstFirst 1 2 3 4 ... LastLast