
Originally Posted by
AllenThyl
Again, what's the point? For whom? The whole idea was initially for an "easy version of ultimates". I argue such a thing is utterly pointless. If you just want to see the fight, go watch a clear. The game is deliberately designed in such small chunks so that the majority of the playerbase, whose money props up this game, can do one small fight for about 5-8 mins and then leave. For a majority of the playerbase, this small chunk is already a struggle, especially in the Western part of the community. The clear rate is only so high because the content has no hard enrage, mechanics can often be resolved if just one or two people out of 8 know what to do, and there are unlimited rezzes during the fight. You can see the general incompetence whenever you go to Bozja and all the "midcore" players, who spend hundreds even thousands of hours there, with full 30 rays, cannot do a single mechanic from Red Chocobo correctly (and it only has 3 different mechanics). At best, they might survive thanks to overgearing and healing output. But this single encounter with only 3 completely telegraphed attacks, regularly wipes whole of Bozja.
The content you wish for isn't in the game because the developers are unable to design such a thing, it's because there is no point to it. If a "story" fight is either too difficult or too long, a large amount of the community will simply fill this forum with complaints until it gets nerfed. Variant and Criterion dungeons were added, which did provide a challenge, but the community at large wasn't interested, because there were no rewards that enticed them to do it. And everywhere there are interesting rewards, a significant part of the community will go to great lengths to get these rewards while doing as little as possible, see all the afkers / leechers in PvP, or people just outright buying Ultimate clears.