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  1. #1
    Player
    Sensui's Avatar
    Join Date
    Oct 2013
    Posts
    230
    Character
    Angra Mainyu
    World
    Midgardsormr
    Main Class
    Gladiator Lv 100
    How about the devs make content that matters and isn't just the flavor of the week? Reward system is meh.
    (1)

  2. #2
    Player
    Kandraxx's Avatar
    Join Date
    Sep 2021
    Posts
    337
    Character
    Luna Arcon
    World
    Twintania
    Main Class
    White Mage Lv 100
    Problem with the ahem..."raid" content in this game is that the hardest part is to get a bunch of people together who can tolerate each others company for as long as it takes to prog whatever thing to the end. It's a problem in all MMOs but I feel like in FFXIV this is especially exacerbated. Most of these are bought anyway...buying the titles & weapons has become little more than buying a mount on the WoW store.

    ed. typo
    (4)

  3. #3
    Player
    Sensui's Avatar
    Join Date
    Oct 2013
    Posts
    230
    Character
    Angra Mainyu
    World
    Midgardsormr
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Kandraxx View Post
    Problem with the ahem..."raid" content in this game is that the hardest part is to get a bunch of people together who can tolerate each others company for as long as it takes to prog whatever thing to the end. It's a problem in all MMOs but I feel like in FFXIV this is especially exacerbated. Most of these are bought anyway...buying the titles & weapons has become little more than buying a mount on the WoW store.

    ed. typo
    If you don't use 3rd party tools you can't play the game.
    (5)

  4. #4
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    I still feel not having a normal, not having ANY equal for "casual" players sucks...

    Quote Originally Posted by Sensui View Post
    If you don't use 3rd party tools you can't play the game.
    Or you leave the game if you cant play without... its against the rules, period.
    (1)

  5. #5
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    If there is demand for it then I don't believe it should be removed and should continue to be produced, and if we have infinite resources even if there is hardly demand for it.. I don't think it should be removed either then. Naturally there isn't infinite resources, but I don't think we can effectively decide almost /anything/ that SE can and can't do. Interestingly I also don't care if SE says that can't do something, I think we should just simply ask for what we want and if it means enough stop paying them if they don't do it (not as a hostage / threat, just simply don't spend the money if you don't find it enough).

    All that said.. I do not have interest in Ultimate, Savage, or anything like that. I find the content is a great way to be frustrated and waste my time achieving nothing. The chance of banging your head against the wall for a long period of time, ESPECIALLY if you PUG is exceptionally high (if you get a good static its not that bad, but you still have the time obligation). If I told you that you need to invest 40 hours for the chance to maybe get an item you're interested in you'd probably be like "hah, that's a no from me". This is how I see that type of content. The game isn't designed for one person, which is important to keep in mind (and why my first sentence exists), but just voicing that it's definitely 0 interest from me and only thing I hope is that they continue to both allow the power level and mog tome system creep into savage when it's no longer current so that I can also enjoy the story / items. I kind of get why Ultimate doesn't budge, but also means that I really hope they continue to keep rewards specifically slim (I do not want to see for example more rewards exclusive to ultimate, unless they want to allow Echo to move in, but that will change how people view it).

    I'd also add that with the third party tools I'm aware exist (they're better than WoW's addons for bosses) that for me the content wouldn't be hard "on me" but given the PUGs I'd be with, it'd be like @_@... STOP DROPPING THE METEOR THERE. PLEASE. GOD. *REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE*... And I just don't need that in my life. Of course you shouldn't be using those, and could do without, but you'll likely be paired directly or indirectly with that stuff. Like watching those twitch videos where they had the 3rd party marking ground tool, and they cleared the content in their static. I'm sure in some sense that was fun to them, but to me.. 'meh..'.. So I'm not even passing up on some sort of fulfilling experience, I'm just passing up on stress that I don't want lol. Alternatively it means that I don't assume, given carries, god tier call outs, and the addons, that there is anything special about them except that it takes a lot of time. I used to be part of statics ('doing it right' imo lol), and it was fun when I was a teen with no obligation, but I wont be doing that in my life anymore- I don't have the time ability for that. Basically I'm explaining that all hard group content will almost always be dis-interesting to me due to reasons akin to the above.

    As an aside for that echo comment though, I would like to see a better Sync system that you might see casual Savage before you get full on EPIC ECHO DESTRUCTION savage (akin to how WoW or GW2 can sync stuff, but in such a way that you bring down the difficulty to a casual skill audience). Some of the stuff I've solo'd was either insanely easy but extreme attrition, or just insanely easy.. Would be neat if there was a system that tried to capture "interesting" at a different playing style (perhaps boosts loot drops as a compromise to not going in with a tactical nuke).

    I do think they need to work a lot more on their casual and mid tier systems though, not just 'more content' but 'more SYSTEMS'. For two reasons. 1) I believe that it is near impossible that an MMO could have enough content for players who play a lot, without gross grinds lol and 2) The systems they currently use to feed us content have remained relatively unchanged for a long time.. so I think diversity and quality of diversity is more important than just 'more bosses'. Where ilvl 500 boss will instantly be superseded by ilvl 515 boss, and you will only grind the most pertinent. Systems being a generic word, but for example, better quest systems that provide diverse interactions to the game rather than just kill x, or mutations to fights SE expects you to do more than a handful of times (so players can be taken off guard part way through a patch).

    A quick criticism example might be looking at Island Sanctuary. I actually really like the way it looks, and that I can upgrade it / have some story. But man, the gameplay is pretty shallow. It feels like they needed more accessible / better tools to make interesting and varied gameplay (like their FATEs in open world feel pretty shallow). I would compare this to GW2 "FATEs" (which have a lot more depth) or WoW Garrison to Island Sanctuary, where the Garrison has a lot more gameplay (varied gameplay- it had a lot of problems on release, but in it's current state I'd say it's fine if not perhaps a bit neglected and would work in our system where we don't use ALTs like they do).

    Or.. *grabs new favorite dead horse* better gameplay roleplay as a whole. In short, I think short term 'more' might help but long term its more important they have better quality tools that provide better diversity of content than it is simply to have 'more' content that will be consumed like balls going into a hungry hippo. Or just Segueing off another post here, a lot of people just hang out. Improve the 'hang out' ability of the game.
    (3)
    Last edited by Shougun; 11-02-2024 at 04:09 AM.

  6. #6
    Player Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    559
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by Shougun View Post
    I do not have interest in Ultimate, Savage, or anything like that. I find the content is a great way to be frustrated and waste my time achieving nothing. The chance of banging your head against the wall for a long period of time, ESPECIALLY if you PUG is exceptionally high. If I told you that you need to invest 40 hours for the chance to maybe get an item you're interested in you'd probably be like "hah, that's a no from me". This is how I see that type of content.

    Nothing that you obtain in a game is necessary. The gain is very simple and that's enjoyment.

    As for getting the items for yourself, sure. it's very possible with the new lvl and ilvl. You still have to put in minimum effort to clear it and enjoy it. If you want a p2w model, there are a lot of alternatives out there to cater to you.
    (0)

  7. #7
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Kohashi View Post
    Nothing that you obtain in a game is necessary. The gain is very simple and that's enjoyment.

    As for getting the items for yourself, sure. it's very possible with the new lvl and ilvl. You still have to put in minimum effort to clear it and enjoy it. If you want a p2w model, there are a lot of alternatives out there to cater to you.
    Is this like a fire notes version of what I wrote with minor additions? I don't see anything here that inherently disagrees, just some things that I don't think are relevant to the conversation like P2W.
    (1)

  8. #8
    Player Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    559
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by Shougun View Post
    Is this like a fire notes version of what I wrote with minor additions? I don't see anything here that inherently disagrees, just some things that I don't think are relevant to the conversation like P2W.
    You want convenience for something that requires some effort. The core mechanic of a p2w model is creating convenience for something that you find inconvenient.

    So, even if you don't really enjoy the type of content you can still find ways to get carried. You wouldn't be the first nor the last that gets carried in end content, being UR, Savage or even Ultimates just for bragging/glam reasons.
    (1)

  9. #9
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Kohashi View Post
    You want convenience for something that requires some effort. The core mechanic of a p2w model is creating convenience for something that you find inconvenient.

    So, even if you don't really enjoy the type of content you can still find ways to get carried. You wouldn't be the first nor the last that gets carried in end content, being UR, Savage or even Ultimates just for bragging/glam reasons.
    I dont think you read the whole post. I didn't disrupt the system that we already have, in fact technically asked for one system to be slightly less easy.
    (1)

  10. #10
    Player
    Sensui's Avatar
    Join Date
    Oct 2013
    Posts
    230
    Character
    Angra Mainyu
    World
    Midgardsormr
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Kuroka View Post
    I still feel not having a normal, not having ANY equal for "casual" players sucks...



    Or you leave the game if you cant play without... its against the rules, period.
    Anybody using 3rd party apps to play video games suck at video games.
    (3)

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