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  1. #41
    Player
    Gullis's Avatar
    Join Date
    Nov 2021
    Posts
    523
    Character
    Gullis Hil
    World
    Twintania
    Main Class
    White Mage Lv 100
    Quote Originally Posted by SacraAnima View Post
    I've just realized, since they stated that the 7.1 dungeon won't have the same novelty or difficulty as Strayborough or Tender Valley due to them being story dungeons; we won't be getting any other challenging dungeons this expansion. That's really sad to hear and cheapens the hype that those two expert dungeons were able to generate. Back to hand holding it seems. The worst part is, those dungeons aren't game ending, no one would be hard stuck on those if run with Trusts who run directly to the safe spots as they do. Hopefully Criterion pops off, I guess.
    those two dungeons weren't even that much harder to begin with, people were just overreacting at launch, because we didn't outgear it. But yeah, sad
    (2)

  2. #42
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,593
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Either it's me or Yoshida misunderstanding (probably me), but personally I'm more desperate for fresh and interesting content, including dungeons, than more difficult fast food DDR.
    (1)

  3. #43
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,126
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Valence View Post
    Either it's me or Yoshida misunderstanding (probably me), but personally I'm more desperate for fresh and interesting content, including dungeons, than more difficult fast food DDR.
    Fresh and interesting content requires time, effort, creativity, and a willingness to take risks, which is why they stopped doing it and just follow the formula instead.
    (1)

  4. 11-05-2024 02:49 AM
    Reason
    Felt redundant

  5. #44
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Imo I think it's a roulette problem than more dungeons, if they can make more dungeons without any cost in any other content-- I guess more is better, but if they had to sacrifice one end for the other.. I imagine it would be better to just address the real issue which is burnout from the same thing over and over. Simultaneously perhaps make the sync better so you don't lose your kit (like WoW / GW2), which can help so when you go back to old content you're not like OH GOD ITS THE 1 2 1 2 1 2 4 DUNGEON.

    More for free, sure- that's awesome actually! More for a cost somewhere else... my suggestion would be to address roulette diversity (reorganizing the roulette) and fix the sync first. Win win for me :P
    (0)

  6. #45
    Player
    Carolingian's Avatar
    Join Date
    May 2023
    Posts
    45
    Character
    Falmyran Greenstep
    World
    Mateus
    Main Class
    Dark Knight Lv 91
    I'd love a return of Hard Mode dungeons. Just getting to see what's going on in those environments we've cleared before was pretty fun and seemed like relatively easy content to develop.

    Getting a Variant dungeon each patch would also be great but that's probably too resource heavy for the current team.
    (3)

  7. #46
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    1,035
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    I miss "hard mode" dungeons. Some of them are my favourite dungeons in the entire game. Thematically, Tam Tara Hard is incredible. Love that one. I quite enjoy Sastasha Hard, too. I don't care that it's the same environment with a spin. It's not like this game doesn't reuse assets all the time anyway.
    (5)

  8. #47
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,600
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    Whenever I think of a high quality dungeon that I don't necessarily love, I think of Neverreap.

    It was linear, but the mode of progression made sense due to, you know, the WoL being unable to fly.

    The twisters leading up to the first boss made for nice route altering obstacle that you could try and just run through, but it'd kind of bork your pull if you did. Little bit of skill expression there if you skirted them just right.

    First boss had two different add phases, one of which had to be respected.

    Pulls after first boss leading to second had two types of problem monsters. 1, a large Treant with the ability to displace the entire pack, but also sleep you if you got caught in Acorn Bomb. Other than him, if you walled to wall, you'd pull 4 Bees. And those are Final Sting having Bees. You could still do it that way with enough DPS, but those bees Final Sting would be staggered, so tank invuln had to be on point. Or the DPS had to know about the bees and focus them down.

    Second boss had mechanics you pretty much had to respect because it hard stopped damage done to boss if you didn't, while also buffing his bleed to an insane degree.

    Third segment of dungeon had the water walls and dhalmels. You got that neat screen effect if you stood in the water spouts. And the water spouts were tied to the mobs that came out of them, so you could effectively ignore the larger HP mobs if you wanted, and cross the final wind gap to the boss.

    And final boss again had mechanics you had to respect. Get knocked off when it does turbine or w/e? You're done son! Unique mechanic of building evasion stacks while adds pop out constantly til it finally builds enough wind around it that the wind sprite adds all pop out and have to be killed. Very memorable, if not really all that hard.

    I miss dungeon design like that. Everything's a lot flashier now with zigzaging AOEs and all that jazz, but it doesn't feel like it was crafted with care. Just crafted with zoomer brain in mind.
    (4)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  9. #48
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,356
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Fatch38 View Post
    so you want deep dungeon ?
    No? I want the dungeons we do in the story to have interesting layouts again
    (4)

  10. #49
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    552
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Gullis View Post
    those two dungeons weren't even that much harder to begin with, people were just overreacting at launch, because we didn't outgear it. But yeah, sad
    I still hate the first boss' primary gimmick but that's nothing to with the difficulty or the damage throughput, both of which are lacking, it's just things jumping to the side to grab you for no other reason than to be annoying. It doesn't make me think "Yeah, I deserved that." it annoys me and then removes my agency leaving me instead to think "Right, I'ma go make coffee while I wait this out", the other mechanics in the dungeon aren't bad though. I like the Tender Valley mechanics as a step in the right direction but they need more.

    The trick I suppose is in creating a failure result that isn't unduly annoying.
    (0)

  11. #50
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,593
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    That first boss is a cool attempt at something new, but it's still DDR.

    Dungeon design used to be a lot more interesting and unique.
    (0)

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