Quote Originally Posted by Jeeqbit View Post
Seems like stretching here. My hotbars for the two are setup the same and there is barely a difference aside from GNB being more oGCD centric due to Continuation, and the Atonement combo on PLD.

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Just because things are setup the same, doesn't mean they play the same, however, you also need to take into account that jobs do need certain tools in order to function. Tank defensives for example, Yes, they all have the same number, all with their own flavour (excluding Rampart), but they are used in the same way. But, how would you make them different? PLD can Holy Sheltron themselves and Intervention someone else in quick succession, GNB and WAR cannot do that. DRK can via Oblation but Intervention and Oblation also have different conditions on their use, Oblation being 2 charges at 60 seconds each and Intervention being on a 10 second cooldown, but being gated by the gauge, which will give enough every 22.4 seconds, as long as the PLD can auto attack. This is before we even talk about Intervention being stronger than Oblation, even before we take into account you can make it even stronger if you already have Rampart or Guardian up.

Even when tanks do get more unique things, it isn't liked. Dark Mind being useless against physical attacks? How often do you see it mentioned that it needs to have some sort of mitigation for physical attacks, the same for Heart of Light and Dark Missionary.

Going onto rotations, I already told you, in basic terms, why PLD and GNB are different in one aspect, but you blindly reject that difference just because you can put buttons in the same place, therefore, they are the same. To take this to an extreme, every job interacts with the GCD and oGCD, therefore they all play the same. In some aspect, that is true, but it misses the detail. Some GCDs have cooldowns, some oGCDs have charges, ok, some do damage, others do not, some proc others etc. As you look into the detail you can start to see how they are different. So the question is, why have you chosen to make criticisms at (what I consider) such a broad level.

But, I think the biggest thing is, how would you (or anyone else) change it? I often hear about how ARR/HW/SB done it better, but let's hear some examples. I played during that period, so I do have hands on experience and can relate (not so much for healers, weakest job role for me). I also don't want to hear the old excuse of, 'I'm not a game dev, they should be the ones doing this'. That helps nothing. You need examples, especially if you can point back to the past and say, this was better, because of X reason. Suggest how it could be better, for example, how would you change Sacred Soil and Kerachole so that they are different enough for you? By showing the kind of diversity you want, with more specific examples, it is easier to know what you are after, what you want. Just be aware that you need to keep in mind one thing. Every job has to be able to complete every piece of content. That is the only restriction.