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  1. #18
    Player
    Ritsugamesh's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    68
    Character
    Ritsu Susanowa
    World
    Phoenix
    Main Class
    Scholar Lv 91
    R.e. healers and specifically SCH/SGE. They are the same job with a different coat of paint. I literally did a spreadsheet breakdown during EW mapping all their skills to figure out whether I was going stir crazy and there was something I was missing.

    13 abilites were functionally IDENTICAL
    7 abilities had large crossover or achieved the same function through different means
    6 unique abilities for SGE, 7 for SCH that couldn't be found elsewhere in the other's kit. Examples include Icarus, Haima, Phlegma for SGE, Aetherpact (lel), Consolation, Protraction for SCH.

    Just over 1/5th of the kit was unique to each job.

    Even their resources. Addersgall every 20 seconds, 3 = 60, Aetherflow 3 charges every 60 seconds. Aetherflow = 20% mana, each use of an Addersgall ability = 7% mana x 3 = 21% (1% diff OMGGGGG). All the spenders are the freaking same. Bubble shield with mit, aoe heal, single target heal. It's insane.

    The 'Sage is a DPS healer' is bogus. The kardia heal is just the fairy heal... tied to a GCD. There is a small amount of unique play in being able to target with Kardia buff but, guess what, I did that for 4-6 years from ARR to whenever they removed it from SCH in ShB I think? So SCH had it, they took it, SGE got it.

    Just because one shoots lasers and has an instant cast shield that you'll never use because oGCD healing is all that's required and the other has a 'pet' that has been so heavily lobotomised it's almost entirely just a visual thing now. I am aware the fey spells do trigger from the pet's location, it's a very small vestige of the old system - back when SCH was a genuine pet job you controlled and had to think about. We lost all that.

    The DPS have the most uniqueness to them for sure, but it's a tough sell because they all basically do different dances to achieve the same thing. There's no identity because all 4 healers need to heal, shield, res, and mit as much as the others, all 4 tanks need to tank, dps, mit, heal (for the most part) as well as the others, and all dps need to do the same dps, mit, heal as the others. Because SE have their metrics and nothing else will do.

    You spend one hour in any other popular MMO and look at the class identity and tell me FFXIV isn't a total joke.

    Yes, I'm bitter. I'm bitter because we had great job identity in 2.0, 3.0, and 4.0, and then it's gone steadily downhill to the 2 min meta garbage fire we have now. I loved SCH from 2.0, I loved having to keep my pet alive and having essentially 2 heals at any one time. I liked having garbage pure healing throughput because my co-healer white mage was a chad, I covered the shields and mit. Now, you can bring 2 shield, 2 pure, 1 healer, or in loads of content none, and it literally does not matter one jot.

    EDIT: Oh, and we HAD to lose Nocturnal AST so SGE could exist because heaven's forfend we have 2.5 shield healers and 2 pure healers. Does this mean we'll get 2 healers in an expact so it isn't unbalanced? I highly, highly, highly doubt it.
    (5)
    Last edited by Ritsugamesh; 10-31-2024 at 10:59 AM.

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