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  1. #9
    Player
    DiaDeem's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    1,680
    Character
    Vivian Rysto
    World
    Leviathan
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Shougun View Post
    Like I just took your train set and chucked it out the window and gave you a boat, and now you got to figure out how to use the boat.
    lol I love that statement

    Quote Originally Posted by Shougun View Post
    Leeches (SCH) should operate differently than Esuna, even if it's just minor. Like Leeches will apply a buff lasting 30 seconds that every 10 seconds removes a debuff and grants a HoT each time, you can only have two leeches up at one time (last leech is the one to be moved, if you cast beyond 2 active leeches). Esuna instantly removes two debuffs, and if it crits removes them all.
    I feel there's overlap here with the simplification of jobs. Why everyone has Esuna? Cause it's easy and simple to understand and everyone uses it the same. Like.. it makes sense, but I can see how it erodes Job identity.

    I've been reading everyone's posts, and for the most part I think I understand where the sentiment that I didn't quite understand before comes from, but I'm also realizing a lot of it is not inherent to every Job's design and there's a lot of overlap with content design and job simplification.

    Also, I'm just glad the thread hasn't devolved into degeneracy lol

    Quote Originally Posted by kajv95 View Post
    The reason the content can't "be interesting" in this sense is because you cannot guarantee a tool is in the party unless everyone in a guaranteed role has it. For dungeons, this means you can really only center mechanics around tanking, healing and the fact there are two red roles. The nature of the modern MMO beast.
    We were just in Amdapor (Hard) and the tank didn't know you can pull ads into the light shafts to debuff them.

    This thread is making me realize how much I miss ARR/HW-era dungeon design...

    Quote Originally Posted by AmiableApkallu View Post
    I can tell you how to map 50+% of your buttons if you want to play another healer.
    Well, that's the thing though. I specifically do my bars so they resemble each other across jobs, because my brain remembers button combos better than it does spell lists, and even with this, I still really dislike SGE compared to my SCH. I think it's more about enjoying the job rather than being able to just play it, which admittedly isn't very hard to do for any of the jobs.

    Writing this comment has also made me think of something: I play on controller, so now I'm starting to wonder how much that influences how I feel about Job diversity.
    (1)
    Last edited by DiaDeem; 10-31-2024 at 08:17 AM.

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