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  1. #1
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,315
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    The job uniqueness is an issue. Fortunately they've acknowledged. But they aren't gonna address it until 8.0 (2 years and a bit) so it's certainly worthwhile unsubbing until then if you can't handle how it is now.

    As far as content coming out, realistically it's hard for anyone to produce content that frequently. Take subscription services. Getting new stuff for any given series every month for any franchise rarely happens because the writing, filming and editing takes time. Same with games.

    I think what people really want with content is for the content they do produce to be done in a way that can be played long term like Field Operations, rather than completing it once and being done with it. Mechanic randomness plays into that as well.
    (0)

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,405
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Jeeqbit View Post
    The job uniqueness is an issue. Fortunately they've acknowledged. But they aren't gonna address it until 8.0 (2 years and a bit) so it's certainly worthwhile unsubbing until then if you can't handle how it is now.

    As far as content coming out, realistically it's hard for anyone to produce content that frequently. Take subscription services. Getting new stuff for any given series every month for any franchise rarely happens because the writing, filming and editing takes time. Same with games.

    I think what people really want with content is for the content they do produce to be done in a way that can be played long term like Field Operations, rather than completing it once and being done with it. Mechanic randomness plays into that as well.
    This would be a valid point if they didn’t constantly slow down the content cadence over time

    EW had longer patch cycles than ShB it less content and ShB had longer patch cycles than SB with less content. Now DT is looking to be even longer and they still can’t figure out making your first patch the longest and shoving all your repeatable content into the deep patches doesn’t work; especially when the story is garbage
    (13)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #3
    Player
    Sinstrel's Avatar
    Join Date
    Nov 2019
    Posts
    293
    Character
    Sinstrel Muran'khana
    World
    Gilgamesh
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Jeeqbit View Post
    I think what people really want with content is for the content they do produce to be done in a way that can be played long term like Field Operations, rather than completing it once and being done with it. Mechanic randomness plays into that as well.
    I think that although this is true, it is a byproduct of what I really want. And what I really want is for the content they create to be fun plain and simple. Bozja's lost action system is fun, Eureka's atmosphere and feeling of danger and adventure is fun, Crystal Conflict is fun, ergo they can be played long term for me. I don't care at all about any of the rewards any of these pieces of content have, I que in because it's fun.

    The vast majority of the gameplay in general lately has been one-and-done for me because it just isn't fun after I've done it once. Fun is different for everyone, but games that do manage to create fun are usually the games that zero in on what type of experience they want to deliver with the game they want to create and perfect it. Helldivers 2, World of Warcraft, Baldur's Gate 3, Super Smash Brothers, all of these games provide a very specific type of experience that is fun. They aren't for everyone, but a LOT of people enjoy each of these. For XIV, it's main fun factor was it's story driven narrative that had everyone excited throughout the MSQ, bursting with suspense and speculation about what would happen next in the coming patches/expansions. I remember re-playing the MSQ of ARR-ShB three times because it was so rich, to go back and pick up all the nuance and lore I missed so that I could try and speculate about what was coming next. But they insult my intelligence with this Dawntrail MSQ. This "world building" was a complete joke, and very little to speculate about. The avg age of players of this game is probably around 30+ yrs old, yet the story felt written for an elementary school children's audience.

    The problem I think is this "theme park" approach being taken these days. The game has plenty of stuff to do, but very little of it is well done. There are a few folks who have insane amounts of fun with variant dungeons, island sanctuary, etc. But if Dawntrail's world-wide reception is any indication... this game isn't fun anymore for a lot of people. Even China's reception of Dawntrail's recent release (for them) was extremely poor.

    I watched my sister playing her Pictomancer in leveling roulette Halatali and literally only have 1 button. This is gameplay in 2024?
    (8)
    Last edited by Sinstrel; 10-31-2024 at 03:01 PM.