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  1. #41
    Player
    Avatar de Swad
    Inscrit
    fvrier 2022
    Messages
    30
    Character
    Swad Novak
    World
    Adamantoise
    Main Class
    Chevalier dragon Lv 96
    Wasting dev time on older trust dungeons was by far the dumbest thing ever put into this game. You will have new players going through ARR and then get slammed with either crystal tower or 8 man trails. They have zero clue what the playerbase is actually like in instanced content, incredibly stupid design decisions I said when it came out.
    (8)

  2. #42
    Player
    Avatar de Hyperia
    Inscrit
    mars 2014
    Lieu
    Gridania
    Messages
    1 399
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    Mage blanc Lv 100
    Citation Envoyé par Swad Voir le message
    Wasting dev time on older trust dungeons was by far the dumbest thing ever put into this game. You will have new players going through ARR and then get slammed with either crystal tower or 8 man trails. They have zero clue what the playerbase is actually like in instanced content, incredibly stupid design decisions I said when it came out.
    This is all apart of their 10 year plan, to make sure that people can play the game when little to no one is around. All group content will eventually be trusts save for the raids.
    (0)

  3. #43
    Player
    Avatar de Somnolence
    Inscrit
    juillet 2019
    Messages
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Chevalier noir Lv 100
    Not sure how accurate mmo-population.com stats are but for MMO to have so many people not playing because they are done with the content looks bad:

    (0)

  4. #44
    Player
    Avatar de Ryaze
    Inscrit
    novembre 2019
    Messages
    65
    Character
    Ryaze O'on
    World
    Brynhildr
    Main Class
    Red Mage Lv 100
    Citation Envoyé par Somnolence Voir le message
    Not sure how accurate mmo-population.com stats are but for MMO to have so many people not playing because they are done with the content looks bad:
    They base their estimation solely on reddit subscribers and daily active reddit accounts in any given subreddit for a game, multiplied by a "magic number" and add in some more bologna. Which is the silliest metric I've ever heard of. That website is notorious for having ridiculous numbers. At one point they had an estimation of something like 40k current players for Wildstar, years AFTER the servers were shut down.
    (2)

  5. #45
    Player
    Avatar de Raim
    Inscrit
    mars 2011
    Messages
    733
    Character
    Raim Surion
    World
    Balmung
    Main Class
    Maraudeur Lv 100
    It was a huge mistake not having the foray, V&C, DD or Cosmic Exploration ready for 7.1. The content in expansions have been too backloaded with nothing to do in the early patches unless you savage/ultimate raid which isn't most of the population. Starting with 8.0 they need to dedicate all their efforts into frontloading repeatable content like those above and relics.
    (3)

  6. #46
    Player
    Avatar de Hanayumi
    Inscrit
    novembre 2013
    Messages
    1 205
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Érudit Lv 100
    Oddly enough while folk keep saying were losing content, its far from it, we are looking at more content than ever before planned for DT but a majority of what is considered the "grindy" isnt released till about halfway through the major patch cycle... Ideally they need to start looking into shifting long term content much much earlier, at least by x.05 something major needs to be dropped...
    (0)

  7. #47
    Player
    Avatar de TaleraRistain
    Inscrit
    juin 2015
    Messages
    5 272
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Pistosabreur Lv 100
    Why does XIV have to be just like other games? The reason I moved from my lastt MMO WoW back in 2014 was that XIV offered a different experience. I didn't have to worry about making sure I got on for my dailies for boring faction grinds. We can do roulettes here daily and weekly, but I don't always have to on a given day and can just catch them up the next day. I like that. And I think there are a fair number of people who came to this game to get away from feeling like they *had* to play all the time. It's always been a much more laid back experience here in comparison to other MMOs.

    It's fair if someone doesn't think it's worth the price. That's a choice everyone will need to make for themselves. If someone does need dailies and drips of content like so many live service games these days, there are already a lot of options. It's okay if one tries to be a little different.
    (0)

  8. #48
    Player
    Avatar de Raim
    Inscrit
    mars 2011
    Messages
    733
    Character
    Raim Surion
    World
    Balmung
    Main Class
    Maraudeur Lv 100
    Citation Envoyé par TaleraRistain Voir le message
    Why does XIV have to be just like other games? The reason I moved from my lastt MMO WoW back in 2014 was that XIV offered a different experience. I didn't have to worry about making sure I got on for my dailies for boring faction grinds. We can do roulettes here daily and weekly, but I don't always have to on a given day and can just catch them up the next day. I like that. And I think there are a fair number of people who came to this game to get away from feeling like they *had* to play all the time. It's always been a much more laid back experience here in comparison to other MMOs.

    It's fair if someone doesn't think it's worth the price. That's a choice everyone will need to make for themselves. If someone does need dailies and drips of content like so many live service games these days, there are already a lot of options. It's okay if one tries to be a little different.
    Why does the existence of a grind make you feel like you are obligated to do it? Unless you're into savage or ultimate raiding, you're not compelled to grind at all in this game even if they did add some more grinds. And even then people would like more cosmetic grinds. I think they need to make a PvE season pass every patch similar to the PvP one, for example.
    (3)

  9. #49
    Player
    Avatar de Minarisweet
    Inscrit
    janvier 2021
    Messages
    342
    Character
    Ara Amai
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Citation Envoyé par DynnDiablos Voir le message
    I think one of the biggest problems with FFXIV at this point is its patch cycle and content cadence. It is nowhere on the same pace as other MMO's and live service games which consistently deliver content monthly and sometimes weekly.

    While many games have adopted an 8-week season model, so content is dripped to keep players consistently engaged, XIV continues with its content drop every 4.5 months. The problem is, most of this content is cleared within a few days to a week and there is no incentive to be engaged daily. Nothing they create can fill a 4.5 month period.

    Allied Tribe Quests, dailies and weekly raid runs are simply not enough. What does XIV lack compared to other games doing content better? Weekly Bonuses, Monthly Bonuses, Daily Tasks that come with some award or bonus.

    MSQ is dropped with an hour-long new story bit, but then we are expected to wait another 4.5 months until the next arc. The entire patch cycle just feels outdated and not something that can be sustained when other online games are able to deliver fresh content quicker.

    There is the state of mind (from the devs, too) that the game is meant for folks to unsub for periods of time. But then that just creates a huge downtime in between every patch and you aren't guaranteed players will return.

    Yoshi P is determined to keep the game running for the next 10 years, but if he is to do that something needs to change.

    Even SE's online store structure is outdated. Most games and MMOs you can access the store and buy right from the game. Everything is just so outdated and archaic and I think that will be XIV's downfall and where it will eventually get left behind in the dust.

    Why couldn't they add a Season/Battle Pass with rewards to unlock from glams to XP boosts to fantasia and housing items, etc? Why could we have more engaging daily and weekly challenges?

    I just feel we are in a time where XIV is no longer the pinnacle/star of the show in terms of MMOs and other games in the online space and I feel Yoshi P and the devs are so stuck in their ways they probably can't change it.

    As a veteran player since the ARR beta in 2013, even I am reaching my limit. And the 7.0 story did nothing to make me even give a crap about what comes next. Maybe it truly is time for me to hang my hat up and move on. Yet, I keep holding out hope someone can come in and shake up leadership and the development of XIV. I just don't see it getting to 10.0 in its current state and how they choose to release content.
    I dont believe it is impossible to create content that lasts that long... a lot of online games stay alive with less I think its definitely just badly designed to be both rewarding and replayable.
    (0)

  10. #50
    Player
    Avatar de Jeeqbit
    Inscrit
    mars 2016
    Messages
    6 861
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Guerrier Lv 100
    Citation Envoyé par Somnolence Voir le message
    Not sure how accurate mmo-population.com stats are
    MMO population is not accurate because it was found to just be using the reddit stat.

    I suggest referring to my post here which uses a number of sources (and cites them) https://forum.square-enix.com/ffxiv/...Estimate-Chart
    (1)

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