I think Yoshi P. wasted too much time with the old dungeons to make them more single player friendly. That was completely unnecessary.
And I also think that the big graphics update that was announced, which has now turned out to be a lukewarm breeze, was also an enormous waste of time.
Because the game/content suffered greatly with both big projects. Was it necessary to put all the energy into something that is barely visible?
And then there are the Hildibrand stories, into which a lot of time is invested with each expansion, even though a lot of players have no interest in this content at all.
Couldn't all that time have been used better and something new created? For example, a banker in the game who stores all items, so that retainers only sell items or go exploring?
And if a banker isn't possible, then certainly chests in which you can store your stuff. These chests could have different sizes/slots and be placed in Apartments or Houses.
I think the chest system in EverQuest II is great. If you click on the front door in your House/Apartment/Inn Room, you can access the chest system.
There are several slots in which players can put chests or bags with different slot sizes to store all their stuff.
These chests can be used from every front door and every Apartment / Inn Room, even if a House is demolished, there are still Apartments / Inn Rooms to access the chests.
Why is it not possible to introduce an account-wide material storage/bag that is unlimited?
Every character on an account would have access to all the material from anywhere.
Also this eternal excuse that the glamour system cannot be changed because of the spaghetti code. How about a book, similar to the fish directory in the game?
Only this book lists all equipment, weapons, level 1 glamour items. Every time the player crafts or finds an item, this item is automatically unlocked in the book.
The player can then use the item as a glamour item forever and that would also create a lot of retainer space.
In addition, many players would have something to do again because collecting all these items in dungeons, raids and so on doesn't happen overnight.
Why not create world quests and weekly special quests for special rewards?
Yoshi should invest his time in all of these things and not in changes to turn an MMORPG into a single player game.