Quote Originally Posted by Kuroka View Post
Remove Battle high from first place, reduce or remove points for players killed on modes that are about capture/destroy the flag so no one gets fed by bad players or ppl who try to speed up the matches by loosing on purpose (IE yellow and blue fight and one gets decimated till the other has battle high before we could even reach there).

Create more modes, basically large scale CC where only the kills matters and maybe the map rotates with hazards or something... but leave modes where kills dont count. Or at very least, dont let deaths reduce our points... Especially Onsai drags WAY too long because of that.
1) So you're asking for large-scale deathmatches- no thanks, not interesting, not easy to balance for either. You'd likely end up with some boring meta like zombie teams of PLDs just out-surviving everyone else. (2) Then you have the "kills don't count" - well I don't find FL "drags"- I respect your opinion. If you want super-quick matches, you have CC. I find CC too short, that's one reason why I don't particularly like it. I also want people incentivized not to die, maybe there's a better way to teach team that it hurts there team- but I feel that its should in some way- if not by points, then throw a debuff on the player.

Finally- you're talking about "reduce or remove points for players killed on modes that are about capture/destroy the flag so no one gets fed by bad players or ppl who try to speed up the matches by loosing on purpose" - there is a way to deal with players who try to lose on purpose but most people don't want to do it- it's called kicking or reporting them. You know, game designers might be able to help, but fundamentally, it's a community issue- the community should be dealing with people who AFK in spawn, or who get killed on purpose over and over, or who encourage others not to try, or to feed - and not ignoring that behaviour.