"Fixing Frontlines" implies it's not working as intended, which, at least as far as I can tell, it is. It's a game of three-way murder mob. The team with the most coordination and through that the most battle high wins. It's not a fluke or a mistake that this means the person or team that steps up to use Alliance Chat to direct the murder mob and give them clear objectives and directions tends to be the team that wins. Always keep the map open and keep an eye on the score and be ready to react to it quickly. I'm not saying it's the coolest pvp ever, by any means, but I wouldn't say it's broken. It's a team game for a reason and the fastest way to die is to not stick with the team, which is very easy to do if you get distracted easily or fixate on one objective at the cost of others (ask me how I know). But the PvP community I've encountered has been happy to help people learn how to play better. I would not call myself a great pvp player by any means, but the player made pvp guides out there definitely helped me die less and have a clearer idea of what my priorities should be over the match. Stuff like that.


Shatter map still sucks though. I wanted them to fix it and then their "fix" just made even worse.