I have gotten quite bored with the seasonal events of late.
I think the stories are kind of interesting, but CS3 has been very uninspired in their implementation. Every camera angle in every cutscene is a shot-reverse-shot with minimal movement because they don't want to stray from the "easy to make" mold. They need to shake things up to keep things more enjoyable, with implementation of the plot and with content of the event. I miss needing to do FATEs or having to kill monsters or doing anything to feel accomplished by the end of a quest.