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  1. #1
    Player
    Thistles_Leaf's Avatar
    Join Date
    Oct 2024
    Posts
    15
    Character
    Thistle Leaf
    World
    Moogle
    Main Class
    Archer Lv 53
    Quote Originally Posted by Jeeqbit View Post
    I think the issue is that SE only ever thinks about making everything story-driven because of how it's a "story-driven game". At almost the complete expense of action and actually doing things.

    So when there's an event, their main concern is making a sob story where we have to feel sorry for someone and heroicly help give them confidence to achieve something relevant to the event. At the end of that story we're meant to feel all happy and clap and it plays a victory sound of some form.

    I'm sure this works for, say, someone who literally only has time for seasonal events due to a busy work life and wants a little positive cute heroic story to get them in the spirit of the season.

    But when you do all the rest of the stuff in the game, just being yet another sob story (completely unvoiced) makes it draining to bother.

    They could just say "hey! want to participate in the event? go to that haunted manor over there and see if you can get through it without being scared!" and then let us do whatever haunted dungeon they made.

    I just started last week and already %90 of my "gameplay" is reading text on autoscroll. I am glad i figured out the automatic text advance feature. Otherwise most of my gameplay would be pressing LMB to advance text.

    I had an idea that some of this was present in the game but am quite shocked as to how much of the game is actually just reading. So its a story....ok. I am here to play a game not read for most of the time.

    Not to make yet another wow comparison but even taken the RNG and timegating out there is tons of stuff to do in wow. So far all ive done is read, quite a few solo duties/scenarios and a few dungeons. Like 10. And i use the crystals a lot to get around. I am gonna get bored of this really quick if this is all i am gonna do.
    (5)

  2. #2
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    777
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Thistles_Leaf View Post
    I just started last week and already %90 of my "gameplay" is reading text on autoscroll. I am glad i figured out the automatic text advance feature. Otherwise most of my gameplay would be pressing LMB to advance text.
    Reading this does make me feel sympathy for you, but I have to be super honest - most of the Main Story Quests are reading or watching cutscenes, you only occasionally break that up with a boss fight or a dungeon. There is very little content that combines gameplay and storytelling. Sometimes, you have to watch hours of cutscenes before the next gameplay bit approaches, and those are disproportionally short.

    So unless you are already invested in the story, you may consider taking frequent breaks from MSQ to check out the content you have already unlocked, or just buy a skip and keep yourself busy playing through the backlog of content you have not experienced yet. (Which reads super awful, recommending new players to skip the story, the big selling point of this game, and a big portion of the single player experience.)
    (3)
    So long, and thanks for all the fish.

    RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.

  3. #3
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    777
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Thistles_Leaf View Post
    I just started last week and already %90 of my "gameplay" is reading text on autoscroll. I am glad i figured out the automatic text advance feature. Otherwise most of my gameplay would be pressing LMB to advance text.
    Reading this does make me feel sympathy for you, but I have to be super honest - most of the Main Story Quests are reading or watching cutscenes, you only occasionally break that up with a boss fight or a dungeon. There is very little content that combines gameplay and storytelling. Sometimes, you have to watch hours of cutscenes before the next gameplay bit approaches, and those are disproportionally short.

    So unless you are already invested in the story, you may consider taking frequent breaks from MSQ to check out the content you have already unlocked, or just buy a skip and keep yourself busy playing through the backlog of content you have not experienced yet. (Which reads super awful, recommending new players to skip the story, the big selling point of this game, and a big portion of the single player experience.)
    (1)
    So long, and thanks for all the fish.

    RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.

  4. #4
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,109
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Thistles_Leaf View Post
    I am gonna get bored of this really quick if this is all i am gonna do.
    I'm not gonna lie to you, it's like the previous poster put it. As I said in what you quoted, it's a story-driven game: there is the base game, 5 expansions (which are like a game's worth of story each) and each of these has 5 major story patches. Most of that is either reading or watching voice-acted cutscenes.

    Then there are absolutely hundreds of sidequests per expansion:
    • Across the zones in the game (6 zones and 2 city states per expansion)
    • Each job has multiple stories (33 class/jobs including crafters/gathers) and 4-5 role quests for a few of the expansions
    • 3 beast tribe stories per expansion
    • A number of custom delivery stories
    • Story quests for each "optional" dungeon/trial/raid (we have around 100 dungeons and for each expansion we have 3 optional trials, a normal raid story and an alliance raid story).
    • Every game feature has a story quest preceding it, even if it's quick/simple, such as hunts, maps, hair styling, dyes for gear, striking dummies, etc.
    So in a way it's the ultimate test of if you can handle what the game throws at you constantly every time there's a patch.

    That said, if you get through all of the story quests in the game, which could take years depending on pace, then all that's left is the battles and the action: Extreme/Unreal trials, Savage raids, Criterion dungeons and Ultimates. These are the main raids and thus popular but there's more midcore stuff you can try like Eureka, Bozja, deep dungeons, alliance raids, hunts or the blue mage masked carnivale - none of these are really "hard" in a raid sense but not necessarily as much of a pushover as all the quest mobs and MSQ dungeons you're currently doing.

    I'm not necessarily suggesting skipping, but if you're not a story person then sometimes that's easier. Some people (like myself) just dig the stories in games and if I'd started the game now, I'd have loved the fact there's all these expansions worth of story, but we seem to get a fair share of people join the game who just want to do stuff and not read, especially with how the game's story is overly imbalanced towards dialogue over action.
    (1)

  5. #5
    Player
    Zakuyia's Avatar
    Join Date
    Apr 2022
    Location
    Gridania
    Posts
    639
    Character
    Zakuyia Shizyuie
    World
    Zalera
    Main Class
    Dancer Lv 100
    Wait were having this as a problem now lol
    (5)


    You open the door theres nothing in sight. You close the door wondering whats in sight. But lets be honest its probably gonna just let you down.

  6. #6
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,988
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Zakuyia View Post
    Wait were having this as a problem now lol
    I love how people think if they just ignore the problems the games have then suddenly they won’t be problems anymore rather than just festering beneath the surface and making people angrier over time

    This has been a problem since like 2018 where we dumped “experience 1.23b again in a memory from uldah” to “talk to 3 NPC’s and get a furniture item nobody wants”
    (22)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  7. #7
    Player
    Syln's Avatar
    Join Date
    Aug 2015
    Posts
    654
    Character
    Saya Finwel
    World
    Omega
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Miguel85NYC View Post
    I dont understand why FF 14 has the worst events from all the MMO's I've played
    Its like they dont bother at all to make it good. WoW does it better, Guild Wars does it better, RIFT DOES IT BETTER!!!! it blows my mind that we cant get a good holiday event with fun activities... I'm so close on unsubing from this game. im tired of the lazy crap
    I completely forgot about rift ! Glad to hear it didn't went to the "end of service" road like wildstar ;D

    Now try to chill a little and take a step back, ff14 events are just a symptoms of a greater problem that has been going on for years in this game : complacency, at that point they are not just resting on their laurels, they made a whole mattress + blanket out of them.

    In a recent interview Yoshi P even admitted that he assumed Dawntrail's reception from the player base would be mixed and to be honest when i read that, coming from someone so experienced at mitigating bad PR, I easily translated that to "I thought it was kind of bad".

    Then why launching it ? Why not correcting what he thought wasn't good enough ? Why was that even a thing in the first place ? Aren't he and a few others supposed to supervise the new people's work ? If that's not complacency then i don't know what it is.

    It's pretty obvious that they mainly rely on the influx of new players, because let's be honest, if you are one and enjoy hub simulator with very surface level Mmorpg open world content, you'll have a field trip for around 2 years with this game ... unless you're a neet that is.

    Current ff14 "success" formula : shit load of content for new players + cash shop + sunk cost fallacy and fear of missing out for older players until they quit. I'd say it's a pretty decent "min/maxing" way of doing thing when you want to minimize cost and maximize revenue but in my opinion it's slowly eroding peoples good will toward this game.

    At least it did for me, i went from "letting my sub running even when i didn't play much + buying stuff from the stores" to "only subbing every 1 month and a week to keep my house" and finally "meh i don't give a shit anymore, I'll just pop when there will be free login campaign to do the msq and/or the event if there is one".
    (11)

  8. #8
    Player
    genuine_stranger's Avatar
    Join Date
    Jul 2021
    Posts
    288
    Character
    Jee Em
    World
    Zodiark
    Main Class
    Monk Lv 100
    Quote Originally Posted by Syln View Post
    At least it did for me, i went from "letting my sub running even when i didn't play much + buying stuff from the stores" to "only subbing every 1 month and a week to keep my house" and finally "meh i don't give a shit anymore, I'll just pop when there will be free login campaign to do the msq and/or the event if there is one".
    This is me currently. I bought a 6-month sub, which was a total waste of money, for the simple reason that I don't even do anything in the game. There is just no content that interests me. I've done all the old content I wanted. I don't raid, there is no point in mount collecting as most are simply reskins (new wings are simply birds without the body), and the casual content just sucks.
    If there isn't anything interesting in 7.1, I'll just quit until the next login campaign or expansion.
    (12)

  9. #9
    Player
    Gurgeh's Avatar
    Join Date
    Dec 2021
    Posts
    712
    Character
    Enceladus Orbilander
    World
    Spriggan
    Main Class
    Scholar Lv 58
    Yeah so many people. I've had to move DC. lost friends, sold my estate. This pissing around emptying retainers and stuff when actually they COULD just put all my housing stuff in a container for me so its not so painful. So at last I can unsub!
    I put a similar post up as was just met with "There isn't a problem because *I'm* happy though!"
    When all these people know damn well the game is a shadow of what is was and while it 'continues' like this it IS dying. Don't 'assume' this will change. People thought that at end of EW and look what happened really. I played this for four years and it was 'not' always like this. SQX shouldn't assume we are going to buy into the next XVIIIMXLMFCK MMO .
    I'm on these forums because its more engaging than the game.
    The only people still around is increasingly becoming people like us who because of one mental health abnormality or another have attachment/identity issues, about what for most people is just a game of pixels on a screen and a cold keyboard and mouse, that they stop playing when its not fun.
    This 'screams' resource issues. Devs don't have the time, and/or are just burned out.
    But hey everything is fine.
    (5)

  10. #10
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    I mean, in GW2's defense, when I played, the Events were basically the only new content we got.
    (7)

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