Quote Originally Posted by Darkillumina View Post
A question if you would so indulge us Miijin,

Doesn't letting Garuda jump 3 times make Aerial Blast do obscene amounts of damage? The reason I ask is that there seems to be some confusion among the player-base. Some claim that you should only let her jump a maximum of two times while others like yourself claim it is best to let her jump 3x. My group can skip Phase 2 90+ % of the time (or have her low enough to quickly move her out of it) but we find that Aerial Blast sometimes does way to much damage and ends up wiping half the party if we let her jump 3 times.

Thanks for the excellent set-up and the mini walkthrough.
Like stated before, it's based on how well your party takes care of the plumes. Garuda's attacks can attack the pillars so you have to position her correctly. We position her in between two pillars with the PLD being all the way to the edge. This makes it so she deals minimal damage to the pillars. Then you need the two DRGS, the WAR and the BRD to take down as many plumes as possible.

If done right Aerial Blast does about 50% to everyone in the party except for the PLD and the War when HP song is up.