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  1. #1
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    (0)

  2. #2
    Player
    Darkillumina's Avatar
    Join Date
    Feb 2012
    Posts
    234
    Character
    Konstantine Porphyrogenitos
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Thank you both kind gentlemen. It appears then that if Garuda is positioned correctly we can use the extra time to pump out even more DPS than we already do by utilizing that extra jump. *Plumes are not an issue*

    +1 for both.
    (0)
    Last edited by Darkillumina; 08-13-2012 at 04:14 PM.

  3. #3
    Player
    XaveStern's Avatar
    Join Date
    Jul 2012
    Posts
    6
    Character
    Xave Stern
    World
    Ragnarok
    Main Class
    Blacksmith Lv 50
    Do you guys have any DPS our BLMs can aim for? One of our BLMs is currently at 55 DPS on Garuda and we're trying to figure out if we're doing damage fast enough.
    (0)

  4. #4
    Player
    Tatsuguy's Avatar
    Join Date
    Aug 2011
    Posts
    162
    Character
    Queen Tatsuki
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by XaveStern View Post
    Do you guys have any DPS our BLMs can aim for? One of our BLMs is currently at 55 DPS on Garuda and we're trying to figure out if we're doing damage fast enough.
    That's probably not enough but depends since you cant really go all-out until after the third set of plumes. Should maybe compare it to the other blm in pt.
    (0)

  5. #5
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    I dont really recall which one is south winds which one is warp and bend but this is how i handle transitions as a tank,


    If Garuda runs east, i runs east, 2 clones pop. Pay attention to tornado around you, if it stops, you runs to middle zone.

    1. If he decides to go to clones phase again, middle area is always safe since he never repeats the same pattern in a row.
    2. If he decides to go to plumes phase, as soon as you see plume, run to the outer circle immediatly, this should be the same as everyone in your party, as soon as they see plumes, run to outer circle. It doesn't matter if you run to wrong direction from the tank because the middle tornado turns on and off every few second and you have window to run across.

    Just make sure you run to outer circle first, people usually panics when they run wrong direction and they takes damage from tornado from trying to run back in rush.

    Her patterns are also predictable, it will never be the same one for 3 turns.

    If he summons clones for 2 cycle in a row, plumes are guarenteed for the 3rd turn.
    or clone>plume>clone, clones phases are also never same in a row, if she runs east on the first turn, she will not run east again for 2nd clone.
    (0)

  6. #6
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,489
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Thanks for the input, we just scored our 1st win with only a couple of members standing (she did clones twice), as we decided we wouldn't try and take down clones twice and go all out on her if she did.


    But it seems like South Winds (plumes) should be the phase that gets the most free damage in.
    (0)

  7. #7
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    Congrats on the win, most parties goes through 2 phase of clones though and go all out if he decides to do 3rd clones.
    (0)

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