How does tank transition Garuda from South Winds to Warp and Bend?Originally Posted by Chardrizard




How does tank transition Garuda from South Winds to Warp and Bend?Originally Posted by Chardrizard
Dont really understand this question.


we usually do ours
PLD(or war)/DRG/DRG/BLM/BLM/BLM/WHM/BRD or
PLD(or war)/DRG/DRG/MNK/BLM/BLM/WHM/BRD
(3rd blm is interchangable with any good class, in our case we like our mnk, drg and thm)
we keep in mind a minimum accuracy average 400 for melee, 450 for mages and then its pretty much same as others, DPS it down. drg+brd on plumes and rest on garuda before the jump. Brd on acc song. Its similar to Ambuters's post so i wont bore pple with the same explanation. If your party meets these requirements the average kill time is 5.5min to 7.5min. Youll actually have leftover food 6min or so for the next run (saves food money >.> yay )
FFXIV Since Sep. 2010: Selbina/Ridill/Excalibur (Mergers)
Currently moved to Leviathan
I remember the Alpha days when even breathing lagged you

I'm very curious how your BLMs can put out enough DMG to do this fight with only 450 MACC. Your resist rate should be pretty big. or is that unbuffed?we usually do ours
PLD(or war)/DRG/DRG/BLM/BLM/BLM/WHM/BRD or
PLD(or war)/DRG/DRG/MNK/BLM/BLM/WHM/BRD
(3rd blm is interchangable with any good class, in our case we like our mnk, drg and thm)
we keep in mind a minimum accuracy average 400 for melee, 450 for mages and then its pretty much same as others, DPS it down. drg+brd on plumes and rest on garuda before the jump. Brd on acc song. Its similar to Ambuters's post so i wont bore pple with the same explanation. If your party meets these requirements the average kill time is 5.5min to 7.5min. Youll actually have leftover food 6min or so for the next run (saves food money >.> yay )


Our blms follow:
465+ Magic Accuracy
435+ Magic Accuracy (min)
340+ INT
+ brd songs also increase their acc along with whatever food they decide to pig out on at the time.
If the brds use Af at the time of the song then thats also a bit more bonus to the acc on the songs.
FFXIV Since Sep. 2010: Selbina/Ridill/Excalibur (Mergers)
Currently moved to Leviathan
I remember the Alpha days when even breathing lagged you

So Unbuffed so with food and song your around 500+. That makes more sense now.Our blms follow:
465+ Magic Accuracy
435+ Magic Accuracy (min)
340+ INT
+ brd songs also increase their acc along with whatever food they decide to pig out on at the time.
If the brds use Af at the time of the song then thats also a bit more bonus to the acc on the songs.


1PLD 1WHM 2BRD 2BLM 1MNK 1DRG
http://youtu.be/4PPUsXfjWRM
Everything is the same before astral flow, 2 BRD and a DRG is enough to clear them.
Only difference is during the clone phase, the MNK will taunt Chirada and maintains hate on her while keeping Chirada in a position where her skills will only hit minimum amount of party members, if possible only the MNK himself.
MNK have the ability to help with Suprana if Chirada dies early by turning off fist, and have the ability to help with plume as well if you turned off fist. However, MNK usually are assigned to keep damaging Garuda unless he was really needed to help with above issues.
If you want to understand fully , here is strategy :
http://forum.square-enix.com/ffxiv/t...Lodestone-Blog
Thanks for Aikawa from Masamune translated it.


Wait, you only have to take garuda to 70% hp remaining to skip phase 2? i've always heard it was like 30% hp remaining, and wondered how anyone but the best of the best parties could skip phase 2 at all.



No no. you bring her down to 70. the blm's rest up mp while the dd's do there thing and get her to the pre af plume spam(third jump with competent dd's). Blm's go beast mode and burn her down as much as possible. The goal here is to drop enough damage on her so she will skip straight to the clone phase after astral. At minimum it will shorten the time she is in her second phase.
An Aware, Informed, and Critical community is vital for the success of a game.~ John "Totalbiscuit" Bain
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