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  1. #111
    Player
    Jennestia's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Ehl View Post
    Yes, it is true that any individual party member could summon, but in each game there was only one of whatever spiritual entity the summoner was calling forth. What I mean is that there was only one spiritual entity named Ifrit, there was only one Shiva, there was only one Fenrir (and there can be only one Highlander!), and so on.

    By making it so that each spirit can only be utilized by one group (or individual) at a time means the integrity of the mythos in FFXIV will be strengthened.

    I can't speak for how things were in FFXI, but from the descriptions people are giving of the summoner class in that game, it sounds like everyone who had the job unlocked and took the time to level it up got the same avatar/pets. To me not only does this cheapen the jobs abilities it undermines the integrity of the mythos. Why? Because Having multiple "Ifrit spirits" flying around contradicts the fact that the story indicates that Ifrit is a singular entity.

    Perhaps a compromise could be reached if instead of having the Primals as avatar/pets the summoner could summon Elemental Spirits to aid in combat and the Primals (or famous summons from FF's of the past) must be achieved by competitive means.

    The role of a summoner is to call forth spiritual entities using rituals or ceramonial magic to aid in battle. Making it so that whichever group has fought and obtained the primal must work as a team to perform some type of "ritual" to boost the power of the spirit makes this more like an actual summon. And, if the "rituals" or tasks that are done to boost the power of the Primal must be lead by a Summoner class/job that would be even more awesome!

    IMO this idea given in the OP souds very interesting.

    Again we really will know nothing untill 2.0 is launched.
    In FFXI it was essentially the same - Your party members (like other FF games) could summon, however there's only a few storybased characters (like other FF games) who can actually summon the diety themselves, whom existed primarily during the Zilart era.

    Basically there's only 1 person who actually succeeded in Summoning Fenrir in "modern times" which promptly ended up killing him. In FFXI you had to fight a copy of the god called Avatars, which basically means you're only seeing a copy of them, not the actual diety themselves -- There are a few who are actually awake but still only offer you a fraction of their power and there's some who aren't going to allow you to fully control them (Odin and Alexander.)

    The thing most people forget is, Yoshida isn't talking specifically about FFXI and the copies as "cheapening", just the idea as the series went on Summoning has become pretty much a staple of the game when before they were just elaborate nukes, so it's not the copies, because every summoner and their grandma will be running around with a lesser summon, but they clearly have to have some importance unless SE goes the lazy route and just allow you to level into summoning them.

    In XIV vs XI, XIV's primals aren't offering their power to anyone, thus summoners won't be able to summon even a copy of them, but Free Companies will be able to get a Card to allow one time summon of the god itself. In XI, they offer you their power in exchange if you beat them.
    (1)

  2. #112
    Player
    Kazai's Avatar
    Join Date
    Aug 2011
    Posts
    85
    Character
    All Evil
    World
    Hyperion
    Main Class
    Marauder Lv 50
    I hope they use this opportunity to add new original and interesting summons to my favorite series. I remember playing 7-10 my favorite part of final fantasy was and still is summoning. I remember playing 7 and summoning Ifrit for the first time and later summoning bahamut and then experiencing the new iterations in 8 wondering what Ifrit will look like and who would take ramuhs place. By ff9 I was so excited to see which summons would make it into the game and which would be new and which would be old. When ff10 came out I couldn't believe my eyes when I saw ixion in place of ramuh and valefor was too cool.

    Please dev team take this chance to show the world your creativity and add a new summon or two to the ff series that will be remembered and talked about for generations to come.

    (sorry for any errors. on my iPhone at work)
    (0)

  3. #113
    Player
    Eclipse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    383
    Character
    Eclipse Haven
    World
    Hyperion
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Reika View Post
    I would rather it be the summoner chooses a Greater Primal to beat and it becomes a summon for that primals Super attack, then it goes away and you cant resummon for 24 hrs or so. Can only have one primal at a time, and you would have to do something to switch which one you could summon. Other summons that you could have out all the time and they walk with you could be like Elementals, or summons like in the Tales games (they have cool names too).

    I did like the ability to walk around with your own personal Ifrit tho.... Even tho it was weaker than Ifrit original. Tho I would chose Shiva.
    I like that idea as well. Give summoner a job with mini summons like Carbuncle.
    And yes allow us to walk around with our mini summons.
    (0)
    TMPST Est. 1.0
    Tempest Free Company of Hyperion

  4. #114
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    Join Date
    Jul 2011
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    374
    Quote Originally Posted by Zantetsuken View Post
    The point Yoshi was making is that the summons were rare because there was only one (Ifrit) in every FF world and it was exclusive to the player-controlled party.

    FFXI broke this with every Summoner walking around with their own Ifrit. (ie, there were many 'Ifrits' in FFXI) -- and even though the lore kind of explained it, the overall feeling was that the power of Ifrit was diminished by turning him into a breed of pet for people.

    Yoshi wants there to be only one Ifrit, and he wants him to be very powerful.

    Other lesser summons like Carbuncle and Cait Sith could replicate themselves and be used for a SMN job in this game, but for the big summons, there will be only one version at any given point.
    There where multiple versions of the same summon in VI, the ifrit esper that your party encounters is not the only ifrit in existance in that game, same for shiva and everybody else, atleast on that game, Espers(summons) where more of a clan/race than an individual. As far as XIV i would really like to see the classic summons being part of the summoner class, for that is what has made the summoner class so iconic, i really don see the logic in "Sorry but you know that class that really is above and beyond every other similar class in MMO'S ? as an iconic and really well lored versed class ? yeah we gonna scrap that and just give you random animals as summons"
    (0)

  5. #115
    Player
    Viritess's Avatar
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    Mar 2012
    Location
    Gridania
    Posts
    499
    Character
    Viritess Vonschalt
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    I pretty much agree with Zantetsuken, I get the same feeling from Yoshi-P's comments that he wants to keep the God style summons as God like power.

    Part of the issue is game balance. If you make Ifrit a summon, do you weaken him so much plus have every summoner have a version that you now use ifrit when you need fire damage and he "sycks" for anything else? Thats hardly paying homage to FF's Major summons.

    Do you make Ifrit a 1 time summon with a huge cooldown so its like Dragon fire dive, how many 15-30 min cool downs would the Summoner class/job want? Cause if you had 7-10 One time major summons the cooldown would be huge to keep folks from cycling through them and doing absurd damage.

    As far as a Summoner class goes, beside my personal opinion in favor of Yoshi's idea, i think it gives them the freedom to do something original with the Summoner class mechanics since they won't have the spector of the Major summons hanging over their head. We as players probably have less immoveable expectations from an Ixion summon then an Ifrit summon.

    Mini Spoiler Below:

    Another part is we've been exposed to an Ifrit and Garuda and their current strength already. Lore wise we've seen multiple beastmen summon Ifrit. (and they worship him.) Even though Lore can be used to explain most anything in context of a world, there is something to be said for maintaining a measure of consistancy. Even if my Free company isn't interested, when i'm out running around and i see the sky on fire that will be pretty cool.

    I prefer Ifrit to be big, bad and dealy, as opposed to leashed to my side, no matter the lore explaination.
    (0)

  6. #116
    Player
    Ksenia's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,100
    Character
    Ksenia Solo
    World
    Sargatanas
    Main Class
    Weaver Lv 100
    Quote Originally Posted by Zantetsuken View Post
    The point Yoshi was making is that the summons were rare because there was only one (Ifrit) in every FF world and it was exclusive to the player-controlled party.

    FFXI broke this with every Summoner walking around with their own Ifrit. (ie, there were many 'Ifrits' in FFXI) -- and even though the lore kind of explained it, the overall feeling was that the power of Ifrit was diminished by turning him into a breed of pet for people.

    Yoshi wants there to be only one Ifrit, and he wants him to be very powerful.

    Other lesser summons like Carbuncle and Cait Sith could replicate themselves and be used for a SMN job in this game, but for the big summons, there will be only one version at any given point.
    I figured out the general idea of what you were saying.

    An Ifrit Materia or Esper could be used to summon the essence or the effect of Ifrit but to summon him it is to be expected that you can only do it once at any given time. It gives primal's a life of their own when they are treated as autonomous beings and not elements.

    The Summoner should really be called a Channeler as they channel Ifrit like power rather than summon.
    (0)

  7. #117
    Player
    Viritess's Avatar
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    Mar 2012
    Location
    Gridania
    Posts
    499
    Character
    Viritess Vonschalt
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Ksenia View Post
    I figured out the general idea of what you were saying.

    An Ifrit Materia or Esper could be used to summon the essence or the effect of Ifrit but to summon him it is to be expected that you can only do it once at any given time. It gives primal's a life of their own when they are treated as autonomous beings and not elements.

    The Summoner should really be called a Channeler as they channel Ifrit like power rather than summon.
    I suppose your last sentance is really the question, if we define it like that then FF11, from what i understand, would be a Channeler. So going by those definitions, do we prefer a Channeler or a Summoner for FF14?

    Personally, i'd rather have a Summoner, working in the bounds of what Yoshi-P has planned as far as we know, would cost us the big name summons. I'm fine with that.
    (0)

  8. #118
    Player
    Dubont's Avatar
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    Mar 2011
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    Ul'dah
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    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Viritess View Post
    I suppose your last sentance is really the question, if we define it like that then FF11, from what i understand, would be a Channeler. So going by those definitions, do we prefer a Channeler or a Summoner for FF14?

    Personally, i'd rather have a Summoner, working in the bounds of what Yoshi-P has planned as far as we know, would cost us the big name summons. I'm fine with that.
    How about Channeler (Class) Summoner (Job). Channeler can use the mini-powers of the aeons and such as well as using elementals while Summoner can actually summon the aeons for the big godly burst of destruction as well as being able to summon slightly stronger versions of the elementals? I think that would be awesome.
    (0)
    Healer strike is ridiculously foolish and accomplishes nothing

  9. #119
    Player
    Viritess's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    499
    Character
    Viritess Vonschalt
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Dubont View Post
    How about Channeler (Class) Summoner (Job). Channeler can use the mini-powers of the aeons and such as well as using elementals while Summoner can actually summon the aeons for the big godly burst of destruction as well as being able to summon slightly stronger versions of the elementals? I think that would be awesome.
    Not a bad idea really. Gives ya some options atleast. Though i'm personally not a fan of having pet versions of Ifrit and such, atleast the discussion is going in a creative direction ^^
    (0)

  10. #120
    Player
    Dubont's Avatar
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    Mar 2011
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    Ul'dah
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    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Viritess View Post
    Not a bad idea really. Gives ya some options atleast. Though i'm personally not a fan of having pet versions of Ifrit and such, atleast the discussion is going in a creative direction ^^
    Totally. I wasn't thinking of a pet version though. I was thinking more along the lines of what Yoshi is thinking with the whole summon them once for a big deal then they're gone until you get them again lol. As for the mini-powers, the channeler could use a materia like ability to use a lower power verison of the aeon's ability.
    (0)
    Healer strike is ridiculously foolish and accomplishes nothing

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