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  1. #51
    Player
    Dawiichan's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    397
    Character
    Mijin Gakure
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by DrJackal View Post
    i do feel it cheapen their value to have personal avatar, for example a goat defeating ifrit? lol it looked silly in FFXI and would be here too.
    personally i feel summoner class need a fresh approach , why not make the avatar lend their power to the summoner and channel their power through him/her? the summoner get new look and fight physically instead of standing in the back.
    I feel the same way, which is why I like it that they are getting lesser primals as summons. Though I can definitely see it being cool where lets say the summoner job gets summons but the class gets manifestations letting them use skills like garuda's splitstream or something.
    (0)
    Last edited by Dawiichan; 08-08-2012 at 10:12 AM.

  2. #52
    Player
    Viritess's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    499
    Character
    Viritess Vonschalt
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by MrKupo View Post
    I think, conceptually, the idea is very innovative and different (which people seem to like these days).

    Now hear me out guys. The idea does indeed take away from the original Final Fantasy sense of the summon, but it takes gameplay deeper in a different sense. It turns what is normally an individual activity into several layers of community. In a single player FF, it is understandable that you can summon these gods because you are the only one playing. (and I'm not trying to talk about lore or anything like that) Having something that a community needs to work together on to achieve, and also decide together when to lose what they have achieved I think is a good enough reason to sacrifice individual summoning of a larger scale. Not only can this have an impact on Player community reputation, it can improve a sense of a world for each server.

    Right now, there are a few linkshells that are somewhat well known (a few I'm sure can come to your mind). They earn reputation through the things they have recorded themselves and shared with the rest of us. The majority of FFXIV players are not in the same server as those linkshells.
    With these primals, I see the devs hoping that having something that can be spread by word of mouth can improve a given world's population and community. Instead of knowing linkshells from other servers and 1 or 2 from your own, people will know the free companies within their own servers because the word will spread about who has done what. Even a Free-Company made of only a few players can gain notoriety for catching a primal. My hopes are that this idea will help improve server pride and server politics.
    Free Company rivalries, underdogs, and popularity can be a result of this. It's hard to explain how I see this abstract relationship between Server Community and Primals, but I can see where the devs are going.
    I agree with the sentiment. Its also of course a possability to go the other way. here you may of community resentment between Free companies, but then it may be a little like No-sec space in Eve-Online where everyone wants eachother dead. And it will make me feel a little like home ^^

    I also see it as a way to put in HNMs that man people have requested but ones that matter for something other than Best in Slot gear. Free companies that liked HNM fights/camps get something akin to it. And get a super powerful card up their sleeve to boot. I'll personally find it interesting if claims of "I liked camping HNMs more then getting the gear they dropped" are infact honest.

    In my opinion i like the idea of keeping the major icons of summoning seperate from Classes and Jobs. I wasn't looking forward to seeing 20+ Ifrits bounding around behind people like their on leashes. Let Carbuncle be enslaved
    (1)

  3. #53
    Player
    kazaran's Avatar
    Join Date
    Mar 2011
    Location
    U'ldah
    Posts
    635
    Character
    Elrond Peredhel
    World
    Seraph
    Main Class
    Gladiator Lv 50
    It's a very poor idea. You will have large linkshells (mainly japaneese) over taing control of them and having seekign parties after use time. Or large groups of RMT's controlling them.

    It will end up to controlled. It will also result in tension with linkshells, the person gettign last hit controls for the group, setting summon time.

    Drops need to be very low in rate in this case, and No tradable/sellable as well if said HNM is defated with a summon.
    (2)

  4. #54
    Player
    laias's Avatar
    Join Date
    Sep 2011
    Location
    gridania
    Posts
    31
    Character
    Laias Herter
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    im excited for this, i agree and disagree with a lot of posts in this thread but i definitely agree that a new direction with the summoner job will be a fresh new start for it. im very interested to see the outcome. i can understand a lot of people being upset because most of the "better" endgame ls will be owning the primals for the most part and more casual players potentially will never be able to experience summoning a primal but thats how the cookie crumbles i guess. it should be fun regardless and almost kinda a cool status symbol for a group that has it.
    (2)

  5. #55
    Player
    Seohyun's Avatar
    Join Date
    Aug 2012
    Posts
    5
    Character
    Seohyun Iyasu
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by laias View Post
    im excited for this, i agree and disagree with a lot of posts in this thread but i definitely agree that a new direction with the summoner job will be a fresh new start for it. im very interested to see the outcome. i can understand a lot of people being upset because most of the "better" endgame ls will be owning the primals for the most part and more casual players potentially will never be able to experience summoning a primal but thats how the cookie crumbles i guess. it should be fun regardless and almost kinda a cool status symbol for a group that has it.
    Don't get me wrong. Everything you've said is 100% entirely right. But most MMO's tend to try to cater to both hardcore and casual players somehow. Even when FF14 started out, it tried to do it with the fatigue system. The way I see it, if I'm playing a subscription fee I should be able to enjoy as much of the game as someone else who's paying. So why should hardcore players only be able to benefit from this?

    And this isn't a single-minded arguement, as since it's summer, I'm on for the majority of the day like most hardcore players. But my initial worry is for casual players, and the community at whole. Why create unneeded tension, drama? The way I see it, it's just going to be a ego stroke for elitists. Thus, my vote in all this is to not touch the primals at all. Leave them the way they are and just use another system. We shouldn't be meddling with beast men gods. :P
    (2)

  6. #56
    Player Mijin's Avatar
    Join Date
    Oct 2011
    Posts
    879
    Character
    Mijin Gakure
    World
    Sargatanas
    Main Class
    Goldsmith Lv 60
    I find it interesting that some people agree allowing summoners to summon primals would "cheapen" the experience. However, no one feels that allowing groups of even the most casual players to kill Ifrit dozens of times every hour on each server doesn't "cheapen" the experience...

    Regardless, my biggest concern isn't the summoner class. What I'm worried about is the purpose of getting the primal summon for your free company... Either it's just going to be a pointless gimmick that no one will bother with, or you will have to get the summon to beat certain bosses. If it's the case that you need them to beat bosses then it sure is going to be frustrating waiting for your chance to get your hands on one. A really bad idea, kid of like, worst idea ever bad.
    (1)

  7. #57
    Player
    TaalAzura's Avatar
    Join Date
    Jul 2012
    Posts
    420
    Character
    Taal Kheru
    World
    Gilgamesh
    Main Class
    Carpenter Lv 60
    Perhaps the summoner job will be a buff/support style class similar to brd, using a weapon such as a hammer or staff to fight.
    (0)

  8. #58
    Player
    Seohyun's Avatar
    Join Date
    Aug 2012
    Posts
    5
    Character
    Seohyun Iyasu
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by TaalAzura View Post
    Perhaps the summoner job will be a buff/support style class similar to brd, using a weapon such as a hammer or staff to fight.
    Whips! I want to go FF4 summoner style and use a whip!
    (1)

  9. #59
    Player
    jojober's Avatar
    Join Date
    Apr 2012
    Posts
    114
    Character
    Jojober Sylphingway
    World
    Excalibur
    Main Class
    Astrologian Lv 81
    As many have already said, I'm excited for the system. It is something new and really does justice to these icons that have been in the game for so long. At the same time, I'm also excited to see how the smn as a class/job will work and which summons will be deemed appropriate for them. I can understand where OP is coming from in that having a primal as a requirement for a boss kill would be rather tiring, but I would hope Yoshi P doesn't go that route. Having a primal = easy win? Fine, but don't make it a requirement with the fact that you could go up to 2 weeks without even a shot.
    (3)

  10. #60
    Player
    LemmingKingXXX's Avatar
    Join Date
    Mar 2011
    Posts
    242
    Character
    Jho Stumps
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by kazaran View Post
    It's a very poor idea. You will have large linkshells (mainly japaneese) over taing control of them and having seekign parties after use time. Or large groups of RMT's controlling them.

    It will end up to controlled. It will also result in tension with linkshells, the person gettign last hit controls for the group, setting summon time.

    Drops need to be very low in rate in this case, and No tradable/sellable as well if said HNM is defated with a summon.
    This is exactly the kind of attitude I'm cautioning against, this being SE, the proof is always in the pudding so you really can't know how a system works until day0. For crying out loud people, we're getting a beta for 2.0 and MMO's are not a new genre, our populace is experienced enough to know from testing a system how exploitable it can be. Stop overreacting to interview answers and wait until we have an opportunity to see this idea in the flesh (so to speak).

    If this was something they wanted to spring on us after the beta I'd be speaking caution towards the developers rather than the players, but we have a chance to try this stuff out in a version of the game that can be far easier to modify than the live release. Worrying about something given implied or verbose interview transcripts is fine, but when you start talking about how it will be and how it needs to be you aren't helping anything. What this game needs more than anything is creative ideas, and given the track record I think we all know how SE is capable of correcting for some of their more ill-conceived creative ideas. Don't knock it until you try it, and if it sucks you can help make it better.
    (3)

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