summoner system
There should be rules to counter exploits. One way to avoid misuse of the system is to put cool down timers and let the summoner mp pool dry up after a special. I also think the summons should have an mp pool of their own so they wont share the same mp pool as the summoner.
I also think the summoner system should have a loyalty system so the pet effectiveness can increase by the number of usage. It will also be cool if one or a few can get jealous if you keep choosing one frequently over the others and they may disobey an order.
I want summoners to utilize their pets completely by making them more dynamic and more involved. For example in FF12 when you summon an Esper they're on a time limit, and it'll automatically unleashed their special attack when their timer is up or when their health is to low, and then they'll auto release. I think that is more fun then just calling one out to do one TP attack or a buff and then releasing it.
regarding Primal deities
Finally I also like the idea of what Yoshi-P is going with regarding the group effort to summon Primal deities. Just the idea of open world roaming Primals to capture and use their power for one time is a big accomplishment. I have no doubt I'll see all the summons from past final fantasy games and maybe if we're lucky we'll get a new unique summon. When you add all the summons from FF1 through FF14 you'll see that there is a lot to choose from over the original Primal deities.
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