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  1. #1
    Player
    Seohyun's Avatar
    Join Date
    Aug 2012
    Posts
    5
    Character
    Seohyun Iyasu
    World
    Balmung
    Main Class
    Conjurer Lv 50
    I don't really like this idea at all. Like someone else said, I feel like this system will just involve a lot of drama. And further stroke some of the elitist egos out there. While I know this isn't FFXI, and it shouldn't be compared to it. I would have liked that system instead. Because you still had to work a lot in order to get your "prime" avatars, and it was in no way easy.

    If not, then they should have left the primals out of it and came out with another system. (someone mentioned the zodiacs above and it was a good idea) This is kind of a shame to me, as summoner was the thing I was anticipating most in 2.0.
    (1)

  2. #2
    Player
    KylePearlsand's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    351
    Character
    Khona'ra Nhaja
    World
    Sargatanas
    Main Class
    Bard Lv 100
    Well here is the thing. Not much was mentioned about summoner as a class. I am sure they will have something for them such as Carbuncle and the Zodiac. Considering dialog from the Primals themselves, they are not likely to stick around for long. Which I think would be put in quite nicely considering what has been said. Primals are one of a kind and I really wouldn't want to see Ifrit appearing in multiple times in the same area as, for me, would ruin the lore. But I do agree about the Drama. If for instance, I were to get the last primal, I do not want to get angry tells from Masamune Linkshell Leader A. Though I can't be sure until it is put in the game.
    (0)
    Hello, if you're reading this, then you should know this isn't part of the post.

  3. #3
    Player
    prymortal's Avatar
    Join Date
    Jan 2012
    Location
    Ul'Dah
    Posts
    557
    Character
    Damien Ramirez
    World
    Shinryu
    Main Class
    Archer Lv 60
    In wirtting i dont like it, but as i havn't tryed it i wont judge it untill after i try it. SO FAR 2.0 has & is living up to expectations, (just not the team as a whole). so im giving him benifit of the doubt till i try it.
    (0)

  4. #4
    Player
    Theplatter's Avatar
    Join Date
    Mar 2011
    Location
    This Many!!
    Posts
    311
    Character
    Mad Platter
    World
    Excalibur
    Main Class
    Lancer Lv 90
    But 2.0 hasn't come out yet...
    (1)
    Quote Originally Posted by Tanathya View Post
    As much as it might hurt you, and as much as someone else brings the balance issues up, FFXI had the jobs right. And, you know, this is a FF, and I don't see you guys complaining about people asking for WoW things. So please.

    Also, it's not like this dev team is being true to the roots of the jobs anyway.
    This game is not WoW; if you want WoW, go play WoW. If you get butthurt when people mention Final Fantasy XI, then shut up about WoW.

  5. #5
    Player
    MrKupo's Avatar
    Join Date
    Jul 2011
    Posts
    438
    Character
    Kupo Storaifo
    World
    Balmung
    Main Class
    Fisher Lv 76
    I think, conceptually, the idea is very innovative and different (which people seem to like these days).

    Now hear me out guys. The idea does indeed take away from the original Final Fantasy sense of the summon, but it takes gameplay deeper in a different sense. It turns what is normally an individual activity into several layers of community. In a single player FF, it is understandable that you can summon these gods because you are the only one playing. (and I'm not trying to talk about lore or anything like that) Having something that a community needs to work together on to achieve, and also decide together when to lose what they have achieved I think is a good enough reason to sacrifice individual summoning of a larger scale. Not only can this have an impact on Player community reputation, it can improve a sense of a world for each server.

    Right now, there are a few linkshells that are somewhat well known (a few I'm sure can come to your mind). They earn reputation through the things they have recorded themselves and shared with the rest of us. The majority of FFXIV players are not in the same server as those linkshells.
    With these primals, I see the devs hoping that having something that can be spread by word of mouth can improve a given world's population and community. Instead of knowing linkshells from other servers and 1 or 2 from your own, people will know the free companies within their own servers because the word will spread about who has done what. Even a Free-Company made of only a few players can gain notoriety for catching a primal. My hopes are that this idea will help improve server pride and server politics.
    Free Company rivalries, underdogs, and popularity can be a result of this. It's hard to explain how I see this abstract relationship between Server Community and Primals, but I can see where the devs are going.
    (5)

    When all else fails, Heck the Bed.

  6. #6
    Player
    Viritess's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    499
    Character
    Viritess Vonschalt
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by MrKupo View Post
    I think, conceptually, the idea is very innovative and different (which people seem to like these days).

    Now hear me out guys. The idea does indeed take away from the original Final Fantasy sense of the summon, but it takes gameplay deeper in a different sense. It turns what is normally an individual activity into several layers of community. In a single player FF, it is understandable that you can summon these gods because you are the only one playing. (and I'm not trying to talk about lore or anything like that) Having something that a community needs to work together on to achieve, and also decide together when to lose what they have achieved I think is a good enough reason to sacrifice individual summoning of a larger scale. Not only can this have an impact on Player community reputation, it can improve a sense of a world for each server.

    Right now, there are a few linkshells that are somewhat well known (a few I'm sure can come to your mind). They earn reputation through the things they have recorded themselves and shared with the rest of us. The majority of FFXIV players are not in the same server as those linkshells.
    With these primals, I see the devs hoping that having something that can be spread by word of mouth can improve a given world's population and community. Instead of knowing linkshells from other servers and 1 or 2 from your own, people will know the free companies within their own servers because the word will spread about who has done what. Even a Free-Company made of only a few players can gain notoriety for catching a primal. My hopes are that this idea will help improve server pride and server politics.
    Free Company rivalries, underdogs, and popularity can be a result of this. It's hard to explain how I see this abstract relationship between Server Community and Primals, but I can see where the devs are going.
    I agree with the sentiment. Its also of course a possability to go the other way. here you may of community resentment between Free companies, but then it may be a little like No-sec space in Eve-Online where everyone wants eachother dead. And it will make me feel a little like home ^^

    I also see it as a way to put in HNMs that man people have requested but ones that matter for something other than Best in Slot gear. Free companies that liked HNM fights/camps get something akin to it. And get a super powerful card up their sleeve to boot. I'll personally find it interesting if claims of "I liked camping HNMs more then getting the gear they dropped" are infact honest.

    In my opinion i like the idea of keeping the major icons of summoning seperate from Classes and Jobs. I wasn't looking forward to seeing 20+ Ifrits bounding around behind people like their on leashes. Let Carbuncle be enslaved
    (1)

  7. #7
    Player

    Join Date
    Jul 2012
    Location
    Ul'dah
    Posts
    30
    Quote Originally Posted by MrKupo View Post
    Having something that a community needs to work together on to achieve, and also decide together when to lose what they have achieved I think is a good enough reason to sacrifice individual summoning of a larger scale. Not only can this have an impact on Player community reputation, it can improve a sense of a world for each server.
    Absolutely! This new system sounds like it will really focus on working together as a community to achieve a goal which IMO is an important part of playing a Multiplayer game such as FFXIV. I myself am not someone who necessarily wants to play a summoner class that often, but I know that there will be others in my LS that will, and this new system will allow us to work together so that those that want to play as the summoner class achieve the full potential the class has to offer.

    The system sounds quite interesting, but we will have to wait till 2.0 to see how it will actually work.

    Quote Originally Posted by Felis View Post
    Maybe summoners use the skills of their summoned pets. A pet with DD skills, a pet with healing skills, a pet with support skills.
    Interesting idea.
    (2)

  8. #8
    Player Mijin's Avatar
    Join Date
    Oct 2011
    Posts
    879
    Character
    Mijin Gakure
    World
    Sargatanas
    Main Class
    Goldsmith Lv 60
    I hope one on the community reps forwards this thread over to the devs. Considering the response to this seems to be overwhelmingly negative, they may want to rethink their position on this.
    (1)

  9. #9
    Player
    Seohyun's Avatar
    Join Date
    Aug 2012
    Posts
    5
    Character
    Seohyun Iyasu
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Mijin View Post
    I hope one on the community reps forwards this thread over to the devs. Considering the response to this seems to be overwhelmingly negative, they may want to rethink their position on this.
    I really do hope so. Considering summoner is a extremely popular class that goes back several years in the series, I feel it's important they get it down just as right as White Mage and Black Mage.
    (1)

  10. #10
    Player
    LemmingKingXXX's Avatar
    Join Date
    Mar 2011
    Posts
    242
    Character
    Jho Stumps
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    I'm wondering when people will stop the freakout speculation over summoner and wait for the system to debut before wishing it overwritten with their own personal vision, it's been going on since near the game's beginning. Hell's bells folks, we're even going to have a beta version in which to test some of this stuff out, if it's really that big of a problem like some of you alarmists are assuming, it can be changed and in a hurry. Calm down.
    (5)

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