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  1. #1
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    Mar 2011
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    When can we expect the first PvP content?

    At launch/soon after? near future? very distant future?

    looking forward to a lot of the things that should be shaking the game up a bit; that said, wondering how much we're going to see within the first month of 2.0 launch.
    (0)

  2. #2
    Player
    Wyyote's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    243
    Character
    Lika Voss
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    I'll take a guess with.... At launch. It's interesting they just added coliseum gear. While it might just be for vanity it could also serve a purpose in game for PvP. It certainly would level the playing field for players to be able to compete.

    I'd like it if PvP was focused on being completely skill based.
    (0)

  3. #3
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
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    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Hopefully never...but I'll say it'll be in by the first major patch of 2.0.
    (2)

  4. #4
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    Mar 2011
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    Quote Originally Posted by KiriA500 View Post
    Hopefully never...but I'll say it'll be in by the first major patch of 2.0.
    You don't like something, you don't have to participate in it. Doesn't mean other people shouldn't be allowed to have it.
    (6)

  5. #5
    Player
    Zyph's Avatar
    Join Date
    Aug 2011
    Location
    Hecking my bed
    Posts
    804
    Character
    Zafeira Zhalwann
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Alhanelem View Post
    You don't like something, you don't have to participate in it. Doesn't mean other people shouldn't be allowed to have it.
    No, in the case of PvP, it really does matter. Skills being adjusted to be balanced in PvP more often then not kills them for PvE.

    I'm with Kiri, I'm dreading PvP.
    (2)

  6. #6
    Player
    Rau's Avatar
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    Mar 2011
    Posts
    2,143
    Character
    Rau Berlioz
    World
    Excalibur
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Zyph View Post
    No, in the case of PvP, it really does matter. Skills being adjusted to be balanced in PvP more often then not kills them for PvE.

    I'm with Kiri, I'm dreading PvP.
    they cant segregate pvp and pve skills?
    (2)
    Quote Originally Posted by Eemeefu View Post
    This thread is not a beautiful or unique snowflake.

  7. #7
    Player
    magenta_taco's Avatar
    Join Date
    Jul 2011
    Location
    ok
    Posts
    76
    Character
    Dana Key
    World
    Odin
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Zyph View Post
    No, in the case of PvP, it really does matter. Skills being adjusted to be balanced in PvP more often then not kills them for PvE.

    I'm with Kiri, I'm dreading PvP.
    skills can be adjusted so they're only changed in pvp so as to not interfere with pve.
    (2)

  8. #8
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by magenta_taco View Post
    skills can be adjusted so they're only changed in pvp so as to not interfere with pve.
    Yes, they can be, doesn't mean they will be. Remember who developed this game.
    (0)

  9. #9
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    Mar 2011
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    Quote Originally Posted by Zyph View Post
    No, in the case of PvP, it really does matter. Skills being adjusted to be balanced in PvP more often then not kills them for PvE.

    I'm with Kiri, I'm dreading PvP.
    That's a load of crap and a massive assumption. Also, in FFXI, modifications to accomodate PvP are in effect only during PvP. They had 100% totally zero effect on PvE.

    Regardless, even if you were right, it STILL doesn't hurt you if you choose not to participate in it. SE's designers and especially YoshiP are not stupid. They will be capable of introducing it without adversely affecting PvE's mechanics.

    Yes, they can be, doesn't mean they will be. Remember who developed this game.
    Well, it was originally developed by some of the same people who brought us a certain other game that had PvP accomodations only affect PvP, so I don't see your point.

    They are in a particularly good position now as they can design it around the current skillls, and also develop the future skills knowing how they can be used in either circumstance. the current set of skills I already forsee making decent PvP- yet they work just fine (mostly) for PvE already. Fears of "ruining PvE" IMO are unfounded.
    (1)

  10. #10
    Player
    Yucie's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    328
    Character
    Yucie Phoenix
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Alhanelem View Post
    That's a load of crap and a massive assumption. Also, in FFXI, modifications to accomodate PvP are in effect only during PvP. They had 100% totally zero effect on PvE.
    That first part is true. However, do you know WHY they didn't have any effect on PvE?

    Because in FFXI the PvP wasn't too prevalent and more often than not people didn't have a single f*** to give about it. Instead, it was extremely instanced and limited to like.. what? One or two zones especially made for it?

    In other games like WoW, which really is a prime example of what you can't segregate and balance skills for PvP/PvE, the PvP is EVERYWHERE. Open world, arena, battlegrounds, that valley in WotLK with vehicles and stuff. The PvP is an integral part of the game and exists pretty much wherever you can take a step. And, to my knowledge, Blizzard still hasn't figured out a good balance for those skills, which is why different classes are always OP or UP.

    Chances are the PvP in XIV will be almost identical in concept to what FFXI had, aside from a formal arena - which means it'll be fine on it's own, but nobody will give a damn about it.
    (1)

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