Page 5 of 7 FirstFirst ... 3 4 5 6 7 LastLast
Results 41 to 50 of 62
  1. #41
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,074
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    Reduce the gain from killing people... problem solved also most Flank King right now is a total disaster, if you can keep yourself alive in in FL, and getting objectives is more effecient.
    (0)

  2. #42
    Player
    Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,754
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Themarvin View Post
    Reduce the gain from killing people... problem solved also most Flank King right now is a total disaster, if you can keep yourself alive in in FL, and getting objectives is more effecient.
    I don't see any benefit in making PvP more like PvE.
    (2)
    Please quit telling me to unsubscribe; I already have.

    Proletarier aller Länder, vereinigt euch! Ihr habt nichts zu verlieren als eure Ketten.

    #NeverForgetMao

    Vive la résistance!

  3. #43
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Themarvin View Post
    Reduce the gain from killing people... problem solved also most Flank King right now is a total disaster, if you can keep yourself alive in in FL, and getting objectives is more effecient.
    I don't see how this would help. Personally, I prefer to have objective based PvP , the mode that I like least- usually because it's not easy to balance for- is "last man standing".

    That being said- I want to have kills rewarded, I want to encourage active participation. I want people to see that they can't just show up and breathe and win. I don't see why that's too high of a bar.

    I would rather go the route that it requires some minimum contribution to get rewards. The thing is- the best system that I saw compared each person's performance against others in in the same job for the same match- even with hundreds of players- so that eliminated some obvious ways of getting rewarded for no contribution.
    (1)

  4. #44
    Player
    Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,754
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by IDontPetLalas View Post
    I don't see how this would help. Personally, I prefer to have objective based PvP , the mode that I like least- usually because it's not easy to balance for- is "last man standing".

    That being said- I want to have kills rewarded, I want to encourage active participation. I want people to see that they can't just show up and breathe and win. I don't see why that's too high of a bar.

    I would rather go the route that it requires some minimum contribution to get rewards. The thing is- the best system that I saw compared each person's performance against others in in the same job for the same match- even with hundreds of players- so that eliminated some obvious ways of getting rewarded for no contribution.
    Agreed on all points.

    Without job-specific thresholds it'll just be a new path to abuse. Like if it was damage-based, you'd have the non-combatants do something like drop a SCH plague and then go hide.
    (1)
    Please quit telling me to unsubscribe; I already have.

    Proletarier aller Länder, vereinigt euch! Ihr habt nichts zu verlieren als eure Ketten.

    #NeverForgetMao

    Vive la résistance!

  5. #45
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,498
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    I think the damage reduction in Frontline should be removed or reduced significantly, and I'm someone that plays melee a lot of the time. I was playing Rival Wings earlier today and realized one of the reasons it's so much more fun than FL is that people actually take damage. After thinking back on it I recall FL being significantly more fun when the PvP revamp first launched for that same reason. It feels like you're actually outplaying people on the battlefield rather than just being along for the ride in your team's giant death ball.
    (0)

  6. #46
    Player
    NightHour's Avatar
    Join Date
    Oct 2021
    Posts
    306
    Character
    Night Hour
    World
    Odin
    Main Class
    Dancer Lv 100
    Removal of Salted Earth's pull would put a stop to this drk drg ast bs.
    (6)

  7. #47
    Player
    SeaJae's Avatar
    Join Date
    Apr 2022
    Posts
    34
    Character
    Sea Jae
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Valence View Post
    You mentioned competitive, and perhaps we have different definitions of it, but even casual CC is not. There is no competition in there. No matter how you make FL more or less hardcore than it is, it will never be competitive.
    Yes. I would say that these "definitions" are indeed different. If you don't consider any game that is PvP "competitive" in nature, regardless of casual or not... that is actually just definitionally incorrect.
    (3)

  8. #48
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,023
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Or so you say, but I'm not willing to get into insipid discussions about definitions like it's been for many pages now in that trainwreck of a DRK thread in the tank section.
    (1)

  9. #49
    Player
    Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,754
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Valence View Post
    Or so you say, but I'm not willing to get into insipid discussions about definitions like it's been for many pages now in that trainwreck of a DRK thread in the tank section.
    Insipid discussions? I'm told I specialize in these so will leap in.

    One can claim, as SeaJae does, that any PvP mode is definitionally competitive. True, but only semantically. I agree with Valence that any practical definition requires all players to actually compete (typically over something meaningful like a ladder ranking).

    The fundamental issue FL faces is that a small subset of premades are trying to top the weekly leaderboards (or pad), a significant middle compete because they are competitive by nature, and a big fat rump are just riding around on horses.

    Net result is that most people are unhappy.
    (2)
    Please quit telling me to unsubscribe; I already have.

    Proletarier aller Länder, vereinigt euch! Ihr habt nichts zu verlieren als eure Ketten.

    #NeverForgetMao

    Vive la résistance!

  10. #50
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,023
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Alright, I'll bite. Your definition at the most literal level is right. But when I do jump into FL or casual CC, I don't do it competitively. I don't care if I win or lose. There is nothing to win or lose. I'm not interested in victory or defeat. I will play to win because that's what the gameplay loop is about and I'll try to play my best while chilling or having fun experimenting about, but I'm not going to tryhard and care about any ranking or competition as a contest. I do find it pointless, and people that do it in those modes just puzzle me, which is why I have a very hard time connecting with DRK tryhard abusers, which I do find extremely reminiscent of that guy we have probably all seen in our life jumping into a football game with his little cousins and stomping them to the ground while flexing about it (just have to read the chat when they win really). While any pvp mode is by its definition competitive in nature, my mindset in there is not.

    Does this make sense?
    (1)
    Last edited by Valence; 10-27-2024 at 05:53 AM.

Page 5 of 7 FirstFirst ... 3 4 5 6 7 LastLast