Quote Originally Posted by Archeron View Post
Bad RNG = Bad map design.

And not often is third going to make a gigantic comeback without aforementioned bad RNG spawning all the nodes ontop of them. It's bad design. 1v1 Also has the potential for comeback when the losing team finally gets together and coordinates properly, I mean overtime exists in CC for a reason.



Frontlines needs to be MORE competitive then it is. Thats why it sucks. Thats why we have useless ice licking casuals who score 100k dmg and die 18 times and it doesn't matter. Thats why premades on NA have been dominating every single match with DRK meta comps. The rewards the same, the gameplay becomes stagnant, and nobody is having fun except the premades slaughtering the dead weight on the 2 opposing teams. A prime example of zero competition was the older versions of revised Shatter. There was literally no incentive to kill other players before they made adjustments, it devolves into a mario party minigame. Casual CC actually does have competitive PvP, far more than Frontlines ever has had. A ranked mode isn't needed to encourage more competition.

If you want Frontlines to be better, you need to put boots to asses to incentivize winning, not just participating. The reward structure of PvP as a whole needs to be revised so RW isn't dead, Ranked CC has participation throughout an entire season, and there is actual effort being put in on the part of ice licking casuals - even if it means they actually have to press a button more than five times so they get their full roulette bonus.
I never talked about ice licking, which is a whole different story altogether. You mentioned competitive, and perhaps we have different definitions of it, but even casual CC is not. There is no competition in there. No matter how you make FL more or less hardcore than it is, it will never be competitive.

I'm all for ice licking to be permanently removed from the game. I'm all to have systems that encourage actual pvp to happen. I'm all to have bad rng spawns to be fixed (but at least those are still infinitely better than static objective maps). I do not know what kind of rewards you'd like to give more incentive for victory though. We already have differently drastic xp rewards depending on the place achieved at the end of the game, and same for mogtomes currently. Perhaps more? But to what point exactly? How much is more?

Quote Originally Posted by Foraet View Post
I generally think the mode is fun enough early in the day before people start running metas. People are actively trying to win the match, playing the objectives and actually look at the map. The callouts are concise and helpful. I personally feel like my contribution to the game matters. Once the we get later in the day you can see a lot of people just stop trying. Following a DRK train around is not really all that engaging, imho. People falling for obvious pulls over and over and over again. Tons of spam in alliance chat and people constantly complaining about everything. People off doing weird things. Lots of poor sportsmanship. Few looking at the map or checking their flanks. Whole segments of the team not even doing objectives because it's not necessary. It's barely worth playing at that point.
Not gonna lie I haven't played on NA since late SB since I moved over to EU, but reading about NA sure is wild. The FLs I get at any time of the day are just different. Not full of skill or anything, just different. People follow objectives and go for flanks or the winning team. Especially during mogtome events.