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  1. #10
    Player
    Archeron's Avatar
    Join Date
    Mar 2023
    Location
    Westfall
    Posts
    631
    Character
    Edwin Vancleef
    World
    Golem
    Main Class
    Ninja Lv 97
    Quote Originally Posted by Gunz_Zbestest View Post
    It would be boring without a 3rd party to pinch other teams and would take away the need for situational awareness. Imagine the dominant team also getting all the nodes on their side. There are fights where the 3rd place team has pulled ahead and won as well. Sometimes it's just bad rng.
    Bad RNG = Bad map design.

    And not often is third going to make a gigantic comeback without aforementioned bad RNG spawning all the nodes ontop of them. It's bad design. 1v1 Also has the potential for comeback when the losing team finally gets together and coordinates properly, I mean overtime exists in CC for a reason.

    Quote Originally Posted by Valence View Post
    Frontlines is not competitive and will never be competitive the same way that casual CC will never be as well. Hoping to get anything competitive with a mode filled with casuals players just interested in having casual fun or doing their dailies is a pipe dream. If you want something competitive in XIV, the current and only mode for it is ranked CC, period. They'd need to add a ranked FL mode for it to ever happen.

    Seal Rock is a great map in terms of variety when it comes to its layout where no other map even comes close (Seal Rock has small winding corridors, wide open areas, altitudes, promontories, tunnels beneath those). The main problem with Seal Rock is that the spawns and the nodes are not balanced, and it's a real shame.

    I'm not against a 1v1 mode in FLs provided the game gives a lot more catch up mechanics to the losing team in order to make up for it, because 1v1v1 does work where I play most of the time, and most of the time the winning team gets attacked by the two others. People just notice the times one team is being dented and make blanket statements out of it.
    Frontlines needs to be MORE competitive then it is. Thats why it sucks. Thats why we have useless ice licking casuals who score 100k dmg and die 18 times and it doesn't matter. Thats why premades on NA have been dominating every single match with DRK meta comps. The rewards the same, the gameplay becomes stagnant, and nobody is having fun except the premades slaughtering the dead weight on the 2 opposing teams. A prime example of zero competition was the older versions of revised Shatter. There was literally no incentive to kill other players before they made adjustments, it devolves into a mario party minigame. Casual CC actually does have competitive PvP, far more than Frontlines ever has had. A ranked mode isn't needed to encourage more competition.

    If you want Frontlines to be better, you need to put boots to asses to incentivize winning, not just participating. The reward structure of PvP as a whole needs to be revised so RW isn't dead, Ranked CC has participation throughout an entire season, and there is actual effort being put in on the part of ice licking casuals - even if it means they actually have to press a button more than five times so they get their full roulette bonus.
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    Last edited by Archeron; 10-22-2024 at 03:01 AM.