Responding to the proposed ideas.

1.) Folks are going to move to range only classes with this change. DNCs, WARs, RPRs, DRGs, and other melee based classes will be BMed before being nuked. I'd rather see falloff damage the moment the AOE hits another player.
2.) Agreeing with you. CC immunity needs to return. Too easy to lock a player down.
3.) Personal opinion, but I think the new limit breaks are better. Just needs tuning (SAM). Let's agree to disagree lol
4.) I'd rather go back to losing battle high progress and awarding bonus points for shutdowns. I'm not ruling out your idea however.
5.) Also agreeing with you.
6.) If pvp goes through another calamity I don't want bots. Regarding everything else I can't respond. Mixed feelings with this suggestion.
7.) Not exactly sure how effective that will be since there's always 2 active areas whether ice is being killed or being spawned.
8.) Folks already hyper focus objectives as is, the only time the deathball being applied where the S rank objectives exist or the highest point objective at the time. I'm not sure how this would change other than kill less farm more being heavily pushed.
9.) Secure was lock for this reason, and I won't be surprised if the new shatter map was designed to solve this problem. Regardless, my opinion stands: folks would rather remove things other than finding another way. You can find that within certain changes that has already took place. Overall, I'm iffy with the suggestion.
10.) Haven't watched the live letter. The change seems promising. Seems as though they're going slow for us all to test the changes out before 7.2. We need more buttons. So...