Quote Originally Posted by HylianBebop View Post
1) Cap All AOE based damage to 5 targets, including Limit Breaks
I've seen this argument a lot on these forums. I understand why, but I think it would be more fun if they just uncapped healing/support from just affecting your own party. It would inadvertently buff a lot of rarely used jobs and allow for a much more diverse meta.

One criticism is that this could potentially make support/heal jobs overpowered. I wasn't around long enough to know if this was actually the case at some point in the history of Frontlines. Perhaps it was and maybe you could share your experiences if that was the case. I'm interested to hear about it.