Quote Originally Posted by HylianBebop View Post
So if Frontline maps could be reworked to encourage more frequent objectives needing attention because they're crucial to winning (moreso than just simply running around to setup ambushes). Thus you have more spread out engagements where you're not seeing 24-48 enemies "grouped up" ever, so the AOE meta loses its potency without changing a thing about the toolkit.
Big "if" IMO. First it requires SQEX to devise such maps, then it requires reprogramming players that are used to zerging around after a waymarker. If DRK+ stacking still works, it'll continue to define the meta.

I'd suggest capping AoEs as you suggest, combined with a smaller gap between individual burst and 1-2-3 damage output, would be a more realistic path to distributed battles and skirmishes. The current mass bursting is a low-skill, monotonous playstyle that completely underutilizes FL potential.