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  1. #1
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,643
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    1) Pretty much proposed by most people at this point, and a good solution imo.
    2) I'm generally against any kind of crowd control resistance buffs because they're a nightmare to track (they did that in a previous pvp version during the second half of SB up to the first half of ShB, it was hell). However I do agree with the analysis of the problem. Still, people need to learn that in FLs, if you're out of Purify, you're a free meal for crowd control. It isn't that different from CC as a mode, you can get chain stunned pretty hardcore and die immediately because of it, but perhaps due to the nature of FL Purify could be extended to 10s immunity there but I'd be cautious as it would also give unreasonable tools for good players to abuse when going in notably DRKs. But I do understand that stacking bullshit like miracle of nature or pull ins is infuriating: for the former, that skill has been total cancer in all pvp modes and it should be removed (problem solved), and for the latter, perhaps making Purify work as a ward against salted earth and blota would go a long way already. Chaining those abilities without any counter is cheesy and infuriating.
    3) Not gonna lie, I understand the reasoning, but I hate the solution. Removing the most satisfying parts of each pvp toolkit is not what I'd call engaging. The problem with AoE stacking doesn't come from LBs, it comes from all AoEs. You don't need a Skyshatter or a Bahamut stack to nuke everyone down after your DRK pulled everyone. You just need regular AoEs, some of the biggest offenders being Macrocosmos.
    4) Why would we not be able to lose BH? That's one of the main ways to keep a winning team in check. And half of the fun is scoring kills on BH5 and big threats from enemy teams. Making it earned as a team isn't great either because it dilutes skill expression. BH has to be earned in my opinion. It's fine-ish in RW because it only affects your light party, but not in FL.
    7) Shatter has many, many issues, but yes, that would help already. The current unsafe ices are gigantic noob traps that only serve to punish new players that just try to follow objectives.
    8) Kills have always mattered more than objectives. The problem is that currently it's easier to stack kills because of DRK abuse, especially on casual players. Fix the DRK combo, you'll probably fix a lot of issues already, then we'll see if we need more done. Murder balls have been a thing since they increased mount speed in FL in ShB: before it took a lot more time to travel around, and while I do understand they did it for fun, it also removed a lot of localized skirmishes. I do agree that they need to double down on favoring local skirmishes but for that to be fruitful they'll really need to dial down melee innate DR.
    9) You learn by getting killed. I unabashedly liked golfing and I find it a shame it's literally gone today. It was also one of the funniest parts of SWTOR pvp frontlines. A non issue right now anyway, because there is no more lethal golfing to be had. The only place I actually find golfing useful is to kill tanks under invuln, notably cocky DRKs on the middle platform in Onsal. I'd hate to see this go.
    10) The pre 6.1 system also had issues.


    I do agree with all the points of the wish list except for the removal of the trinity in FL. I am staunchly opposed to it and I am absolutely convinced this is going to dramatically increase the amount of one sided games. People have no idea how much this system alleviates that problem. I've seen it in other pvp games, if one of the two teams is just better, they win unless there is some come back mechanics, and the trinity is exactly that. It doesn't always work because people are dum dums, but it's still been relatively successful in my experience on EU and in fact, generally when it doesn't work is because the objective spawns literally force you to fight the wrong team and perhaps there is something to be done there to favor objective spawns near the winning team (while removing objectives directly inside bases, those are stupid).
    (2)
    Last edited by Valence; 10-20-2024 at 05:16 PM.