3) Explanations on all Frontline Related Changes
We get these for things related to CC, but why not Frontline? Why did they change the Shatter map? Why did they take Secure offline? Why did X job get their HP or damage modified? We're left guessing without any actual answers. It would be nice to gain some insight into the developer's intentions to help better inform the community.

Finally, a Crazy Idea

1) Change Frontline into a 2 Team Format
This idea has been gaining traction in the PVP community for a few months now. Essentially, I believe it is easier to balance a mode around 2 teams than 3. Leave up the current version of Frontline until this new one would be ready, but when it arrives, I would expect newly designed maps and objective locations, shorter match time (probably 15 mins like rival wings, with the aim of most matches lasting less than that). That way if things do get out of hand, the match just ends pretty quickly, like it does in Rival Wings currently (with some matches ending in about 5 mins if its really bad). But at least its not dragged out for 10+ minutes like it is in Frontline with 3 teams, you'd likely get more wins each day on average, meaning you'd get your achievements and rewards faster, too.

However, I do really like the 3 team format and feel it's part of Frontline's unique identity, and we have Rival Wings as the large-scale 2 team mode already. But I would be remiss in not at least mentioning this as I've seen many friends and fellow PVP players discussing this option, and if it ultimately would lead to better Frontline match quality, I would be all for it.

Closing
Thanks for reading all of that if you did! I really love Frontline (and Rival Wings!), and feel lit is a vastly underused and underestimated piece of content for Final Fantasy XIV. My viewpoint for Frontline is to make it feel good to play for everyone, which doesn't always mean catering to veteran/hardcore PVP players, but casual players as well. This is because Frontline is the casual PVP mode of the game. Yet, it can be better for everyone, and I think there are ways to change it to improve the experience for newcomers and veterans alike. I also have ideas for adjusting/improving Rival Wings, but I'll save that for another day. Please let me know what you think and what are some of your own ideas!