7) Restore the Third Ramp/Path Option to Side Big Ice in Shatter
The Old Shatter map was not perfect. It was too big, yes, and probably a bit too tall (see a point below for what I'm hinting at). But one thing that is undeniable is that it was designed in a way that better suited a 3-team format than the current iteration of Shatter. This is simply due to one alteration. The removal of the third approach to the side big ices. tl;dr 2v1 (2 teams versus 1 team) is a baked-in come back mechanic in Frontline that has existed since the dawn of the mode. JP was utilizing this in Slaughter/Secure way before we saw it on NA/EU, and it's clear this is the intended way to keep matches close when one team is clearly too stacked.

Unfortunately, the current iteration of Shatter massively reduces the potency of the 2v1 comeback mechanic by removing the extra lane to a crucial objective, as well as another approach point to more equally engage an enemy team with the help of another. While there are some strategies that can still be employed, they are nowhere near as effective as they are in the other maps, which provide ample opportunity for 3-team engagements. Thus, you see the losing teams generally struggle to mount an effective 2v1 push back on the current Shatter map, and thus, you see the most lopsided matches on Shatter nowadays. Beyond being a comeback mechanic, the third lane approach to the side big ice just meant more 3-way engagements in general, which means more fighting over actual objectives, which is something that's currently a big problem in Shatter, where kills matter way more than the ice a lot of the time.