10) With the Return of Role Actions in 7.2, Remember Why they Worked in the Pre 6.1 Toolkit
The apparent announcement in the last Live Letter that role actions would be returning gives me a lot of hope. I just hope it's similar in style to what we had pre-6.1, where we had multiple actions to select from, but couldn't take them all. This led to having different "builds" for jobs (not incredibly pronounced, but still felt like some degree of it). For example, I would take Weapon Throw and Chaotic Swing on WAR when going up the ramp in Secure to, you guessed it, golf players to their death. When I came back down to go after bases, I would swap them out for rampart and retaliation, so I would have way more survivability and actually be more like a proper tank (taking more damage, and reflecting a lot of it back at enemies). Another would be on melee classes whether to take more defense, more CC immunity, more self healing, or more mobility.

So my hope is that these role actions address several of the shortcomings of the current toolkit, but also restore some of the variances in play style for each job that made pre-6.1's toolkit feel so rewarding for each job. Even if it's not exactly the same role actions, I want whatever they add to capture that same sense as before. Now obviously I would just love to have the entire pre-6.1 toolkit back for Frontline period, but we know that's never happening (seriously just give us back the old kit for Frontline!).