Quote Originally Posted by Dante131 View Post
But in the same time an mmo was always designed too hook players into the game.
That's where FFXIV seems to be different. They got a lot of feedback in 1.0 and changed the game drastically based on that.

The result was a game that respected people's time a lot more than others - such as teleporting everywhere an unlimited amount instead of traveling, only killing 3 enemies for quests, splitting bosses into different instances so you don't feel trapped in a raid for hours, getting rid of pointless time-wasting trash mobs in raids, resetting cooldowns on each wipe, etc. They noticed only spending 12-20 minutes in a dungeon was working well for people and kept it up.

The natural result of that is a game that doesn't require as much time investment as MMORPGs used to.

Arguably, they have sorta been using the same philosophy that games with DLC use and making it more like those, so you play through them then you're done. To a degree. Because there are still events, patches, and ways to play the game all day (such as RP, social content with your FC/CWLS, mount collecting or raid progging).

Right now, I just wish they'd voice things like seasonal events or make them more interesting than just a little sob story where we feel sorry for someone and help them overcome their confidence/sadness dilemmas.