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  1. #1
    Player
    Syln's Avatar
    Join Date
    Aug 2015
    Posts
    654
    Character
    Saya Finwel
    World
    Omega
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by RinaB View Post
    I've been playing pretty steady since 2018 and my drk is the most geared job I have but I prefer to play rpr or sge...the issue is in struggling picking what to main and then I just don't care. From 90 to 100 the job changes were as safe as you could get and it feels like I'm just doing the same old shit as always. Same routine same daily weekly routine it's a very robotic game...why am I paying a sub for robotic game that doesn't even give me the option to exchange tome gear like queaztalli? It's demoralizing you have to grind all the tome gear again for moths...ridiculous
    You're beating a dead horse op, I'm gonna put things into perspective for you so that you make the obvious choice ! : 12 bucks a month, one bite of content every 4 months so 48 bucks for around 8 hours of more or less fun content.

    There are plenty of awesome games you can buy for that price and after reading your post, i can easily assume that like me, you'll have more fun for a lot more than 8 hours with one of those
    (1)

  2. #2
    Player
    Sinstrel's Avatar
    Join Date
    Nov 2019
    Posts
    289
    Character
    Sinstrel Muran'khana
    World
    Gilgamesh
    Main Class
    Dragoon Lv 100
    The game has tons and tons of content... but the gameplay loop is absurdly boring. Devs refuse to innovate and try anything new that diverges from the current 1-2-3-4 gameplay loop we've had for 10 years.

    One frustrating thing is that there are some pretty good ideas they've had but were all executed in some of the most bland ways the fans of the game could have never predicted. The latest example being "Chaotic raids" where everyone was pumped to do something like a Crystal Tower version of CLL, Dalradia, Baldesion Arsenal with an accompanying new gameplay loop such as how Eureka/Bozja actions were introduced to give the players customization and the ability to break free of the standard 1-2-3-4 but instead were blind sided by receiving a 24-man single boss trial that apparently took them 2+ years to develop.

    Massive of waste of time, resources and excitement. I say this as someone who pre-ordered Dawntrail and haven't even bothered to play through it after logging on and realizing I'd be doing the exact same thing as post-Endwalker for another 2+ years.
    (4)
    Last edited by Sinstrel; 10-22-2024 at 05:38 AM.

  3. #3
    Player
    KernCadfan's Avatar
    Join Date
    Oct 2024
    Posts
    36
    Character
    Kernook Cadfan
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    To me, it shouldn't go back to WoW at all, but rather the other game SE actually worked on, being FFXI. We know they understand how to make a compelling game. They've done it several times over, twice over when it comes to final fantasy mmorpgs one is 10 years old, the other is over 20 years old. That should tell us something. A very clear and pointed something. What they lack in recent years is an ability to find that easy medium between hard core "no-life" grinds like what are sometimes in FFXI back before rmt destroyed it, and super sparing drip-feed content, such as FFXIV in this day and age. There needs to be a medium level that they can tap into to reach the playerbase.

    MMORPG's need some kinds of grinds (not only glamours and mounts and stuff, and not only tome stones for gear, either) to make you feel a sense of progression as a player, yet that grind can't be so overblown that it becomes ridiculous... the problem is a lot of people just say to go back and do old content, but if we wanted that content then, we would have DONE it then... and that's the key thing a lot of people overlook.

    I don't think the devs are lazy, far from it. I think they just don't want to commit to any clear playerbase, and try to appease everyone. FFXI was certainly for the hard core, community focused grindy-type players when it came to nearly everything. FFXIV is much more casual, but sometimes when it comes to drip-feed content, too casual.

    The kind of grindy content I would like is the kind I can take with me as progression... not just a glam or an emote, or a mount, but something that allows me to progress that I do get to keep. Look at merits, FFXI, for an example of that... now to be clear i'm not suggesting merits per say, but just a system that allows me to feel like I'm actually bettering the character beyond just what's "on content" for now.... something that can and shall stand the test of time...

    That's what the game needs more of, I'd say... just tests of time... something that's long lasting and doesn't phase out as drastically as our current systems.
    (3)

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