Reply to @Khryseis_Astra

To be specific I'm not suggesting all 4 ideas as concrete to happen ofc, the 4th one is an idea which came to mind but the interpretation of it could be done differently.
The main reason this came to mind was to simply give people that little push towards their house and if they chose to do nothing after, then thats that. *shrug*
Not our place to say more there.
And yeah I've come across houses like that, some I've come across with just spam of rare items and I'm just like how the heck did you even get all this! xD

The bidding cooldown was an idea to help stop people simply jumping around plots pointlessly as there shouldn't be a need to do so in the first place; allowing others a bit more of a chance to get the next plot instead.
I only put the items being lost as a thing mainly up for square to decide as its a common feature in games to do that if you leave it for too long. Personally I would do without it but it felt like a fair suggestion for their side as it would just be data being held for no reason for ages if someone decides to use it as a 'temp' storage.

The storage part was basically if someone were to by a new house, their old house, and furniture and such gets put into storage. With the current system if you loose your house you need to recover the items completely.
Personally I would say what they should do here is just put all the last houses items into the in-house storage and just transfer that over to the new plot so when they open the house wardrobe/editor all their stuff is in there.

Congested worlds will always have the problem, that's not going to change on how many people go for a house for sure. This is mainly a suggestion to help make it so that the plots are owned by a variety of people instead of owned by a select few alone by using alts.