Quote Originally Posted by CuteBucket View Post
I remember hearing that lots of people hated Bozja, but me and my friend group all loved it. I just don't understand why people hated it so much, I really don't. I read the complaints and they're things like "It's an ugly zone" (okay, fair enough I guess) and "it's all just constant fighting. Fighting enemies, fighting FATEs, fighting in CEs, fighting in raids" which is a ridiculous complaint to me because of course it is, it's a battle content mode. This to me is like someone trying PvP and complaining that the enemy team attacked them too much. ...yeah? That's kind of the whole point?? If you don't have fun doing battle content, go do something else. I wanna fight things though, but not always in the context of a savage raid party, just in a fun low stakes way. And if people thought Bozja was too difficult...

...how? It really isn't. A bunch of people dying in Red Choctober is not "too difficult." You die, you learn, you dust yourself off and try again.

Too many times I have encountered players who think dying is an inherently bad thing or that it means they made a terrible mistake. As in tried a thing once or twice, didn't perform perfectly, and then complain that it's too hard and never want to attempt it again. And all I gotta say to that is (and how I try to encourage Sprouts to try harder content for the first time): No, it's very normal to die while learning any fight in this game, even "easy" ones (and dozens and dozens of times learning and clearing something like Savage). Just because I'm a raider doesn't mean I won't occasionally eat an AOE that I missed coming in a dungeon mid-boss fight and eat some floor. It just happens. It's normal and fine. It's nothing to get upset and freak out over. Dying in a battle does not mean you lost, or that you suck, or that the boss is too hard to kill, or whatever.
I think you're being either disingenuous on purpose and provocative for the sake of it. I have already written multiple times what my problem was with Bozja and Eureka, and you told me "it's probably not the content for you", which is just condescending and dismissive, but I'll admit that yes, in the state it was delivered, 90% of it was probably not for me. But I can indulge and rewrite it once more: this isn't about having to fight or do battle content, it's about the quality of the battle content, and the variety of said battle content. I'm sorry but if you find baseline mob farming and boring fate farming fun, then your expectations are abysmally low. As for the vaunted CEs, they were okay content, but that's where battle variety comes from, because to me they're no different from trial bosses within a circular arena with the same DDR mechanics we see everywhere. Call my expectations too high perhaps, but I'd have imagined to see the devs try... you know, new things, instead of rehashing the same old content with a new skin. Can you truly not see the difference in design between the farming in eureka/bozja, and the endgame instances like CLL/Dalriada? Really? The chasm is gigantic. You have to level up and progress until you finally reach endgame and get the right to finally get into the engaging content. I'm sorry, but how is this good?

And that's without even entering the problem of how scripted XIV is and how bad it meshes with content that's designed to be farmed on repeat for months (especially eureka).

As for dying and difficulty, that's not what matters to me. As long as it's not a total pushover, provided it's actually engaging, I'll be happy.