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  1. #1
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,854
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    I always said in Stormblood that "Eureka was a giant success and it's difficult to see how they wouldn't do more of it in Shadowbringers" due to how many people I saw doing it (despite the complaints, which were pretty universal especially on these forums). What I said was very unpopular here at the time.
    (2)

  2. #2
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,033
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Whatever they’re doing to the next field content, I just pray they do not ruin it like they ruined Eureka Orthros for the DD community (or so have I heard).
    (1)

  3. #3
    Player
    Voidmage's Avatar
    Join Date
    Apr 2020
    Posts
    784
    Character
    Hen'iel Jackel
    World
    Twintania
    Main Class
    Blue Mage Lv 47
    Quote Originally Posted by Jeeqbit View Post
    I always said in Stormblood that "Eureka was a giant success and it's difficult to see how they wouldn't do more of it in Shadowbringers" due to how many people I saw doing it (despite the complaints, which were pretty universal especially on these forums). What I said was very unpopular here at the time.
    This.
    Eureka was a success. So many people did it and still do it. Can’t say that about other things in the game (Variant) because it is the perfect mix of just jumping into and having to dedicate yourself enough.
    The complaints were actually pretty substantial for a big part back then like party leveling being a pain, Pagos enemy placement or the slow light grind.
    Most of the complaints were either worked on in Eureka itself or in Bozja later.
    Heck if I’m honest field content is probably one of the best examples in the game of devs taking feedback the correct way.

    I like field content and look forward. It was never perfect and it didn’t want to be but it formed a nice community around itself and gave me lots of longtime fun.
    The only criticism I had with Bozja was the color plate and that the fates spawned too fast sometimes.
    Other than that the critical engagements were fun, the gear was cool and the raids inside are what I actually consider raids (the queueing was bad though).

    I don’t personally mind fates again but I can kinda agree from another perspective.
    If the next field zone is fates again it is in direct competition to two other similar contents.
    I don’t know what the solution could be though.
    (1)

  4. #4
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,592
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    I tend to agree, OP. Mob farming or FATE farming without any real purpose behind it reminded me too much of my camp and grind days in EverQuest. I found it very boring.

    I have the same hope I had for Bozja. A more robust questline that gives purpose to hitting specific targets could help. Also daily missions that randomly pull from a pool of choices, like allied society dailies do. And then weekly missions with a little more depth to them. Integrating DoH and DoL into activities in the zones would also draw in people who prefer non-adventuring pursuits. All of these could give more purpose behind participating, and that could be attractive to a wide variety of players.

    There also is a lot of misplaced blame, and I even see it in this thread. People are allowed to not like things and give feedback on why they don't do it. And the developers are the ones who choose whether to respond to that feedback or not. So if content isn't repeated, it's not the fault of the players who didn't like it. It's the fault of the developers for choosing to follow that feedback.
    (3)

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