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  1. #1
    Player
    SigmaOZ's Avatar
    Join Date
    Dec 2014
    Location
    Gridania
    Posts
    754
    Character
    Sigma Alpheratz
    World
    Faerie
    Main Class
    White Mage Lv 99
    20 years more of this simple looking game?. Mr. Yoshida must be joking.

    I could play for another 10 years but Yoshida is not catering to players like me who want more alt friendliness and/or convenience.

    I've been waiting years for houses to be shareable between all characters under the same world/data center but is yet to be done.

    Another huge thing is to allow us to share the MSQ between characters, we shouldn't need to do it individually, things have to change.

    Mr. Yoshida recently said they are looking into adding more options in the character creator, I hope he means new body models because the current ones are really bad, the head has most polygons but the bodies are PS3 era still.

    20 years more are laughable, I want the next Final Fantasy MMO in 5 years at most.
    (14)

  2. #2
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Fawkes View Post
    People complained about the difficulty of Gordias, apparently Yoshi P thought it was fine and they were all just bad at pushing their buttons so he took away the buttons, and then he was visited by the ghost of Heavenswards past every expansion or something because he kept taking more buttons away each expansion.
    I mean we can all agree gordias week 1 was an absolute shit show because it wasn’t balanced for week 1 like they do since midas. Like gordias was the old way of ff 14 raids. Also the difficulty spike was insane from the A1s and A2s being completely brain dead free and 3 just kicking your teeth in, in comparison.
    (0)

  3. #3
    Player
    SomeGuy22's Avatar
    Join Date
    Apr 2022
    Posts
    132
    Character
    One-eyed Sveta
    World
    Diabolos
    Main Class
    Gunbreaker Lv 78
    Quote Originally Posted by Talael View Post
    He also said that the current state of the jobs is due to fans complaining about the difficulty (...)
    Yeah dude, totally, every single decision was made because we asked for it. You guys remember the countless topics asking the devs to make Tenka Goken into a circle the size of Canada? Or the very loud, very persistent forum movement to simplify VPR when the job wasn't even a goddamn month old? That change was almost as well-received as the highly requested BLM rework!

    Christ they gotta stop changing jobs for the people who don't even play them
    (8)

  4. #4
    Player
    Voidmage's Avatar
    Join Date
    Apr 2020
    Posts
    802
    Character
    Hen'iel Jackel
    World
    Twintania
    Main Class
    Blue Mage Lv 47
    Quote Originally Posted by Daeriion_Aeradiir View Post
    There's a reason the entire video game industry has been trending towards casualization for many years now. It's where the money is.
    That‘s why I love Fromsoft they develop for their usual Players.
    Complaints about game being too hard? Here have another poison swamp.

    At topic:
    He is not wrong in that FF14 has the advantage of many years behind it and I also don’t think that is a bad thing.

    What I find interesting is that in this and previous interviews he repeatedly says that there exist different kinds of players and that they can’t be ignored for the other.
    The positive side in me hopes that he means the complains of those who want more interesting jobs again. The pessimist sees it as a signal that ultra casuals and new players are the target.

    One thing puzzling me is the expansions comment.
    How can they already work on things after 8.0 when they know that the story of DT wasn’t liked? Shouldn’t they be more careful here and actually look how people react to the patches first?

    Anyway good news for Korea all in all but they also will probably have the same reception to DT as the rest of the world.
    (0)

  5. #5
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,948
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Voidmage View Post
    What I find interesting is that in this and previous interviews he repeatedly says that there exist different kinds of players and that they can’t be ignored for the other.

    The positive side in me hopes that he means the complains of those who want more interesting jobs again. The pessimist sees it as a signal that ultra casuals and new players are the target.
    I think that as he says, he wants to satisfy all sides. Which is what I'd expect to hear from someone running an MMORPG. But that means he has to split the workflow between them, resulting in both feeling like there's not enough of their type of content.

    That said, raiders have never had it so good - between extreme, unreal, savage, criterion and its savage, ultimate and any other little challenges some of them like such as deep dungeons or duels, and now we're getting Chaos Raids and more Field Ops that could potentially include lots of CEs and another DRS (remains to be seen). And then there's BLU raiding. The scales tipped quite far to the high-end raid side.
    How can they already work on things after 8.0 when they know that the story of DT wasn’t liked? Shouldn’t they be more careful here and actually look how people react to the patches first?
    If it's decided, it was probably decided after all the backlash, because they were saying they were going to wait and see the reaction before it released. When they say they have an idea of the story up to there, it's a very vague idea and it can be significantly changed and reshaped based on feedback over time.

    They don't really begin working on the expansion until after the .3 patch usually, by which time they've had chance to bounce ideas and flesh out the story and features.
    Quote Originally Posted by Talael View Post
    I recall lots of ppl mad at the "bow mage" and my main job at the time
    Right but that wasn't because it made it "difficult" (which to be fair it kinda did because you had to master stance dancing). It was more because running around while attacking was fun and a unique thing about Bard that distinguished it from other ranged jobs.

    I don't remember people complaining about job difficulty, but let's just say they avoided jobs due to the difficulty or played them extremely poorly and this would have been easy for the developers to notice, since it was obvious. An average person could enter a duty and let Blood of the Dragon expire, lose opportunities to use important attacks that affect their DPS, combos expire after just a few seconds or when using ranged attacks, procs could get overwritten easily wasting DPS, etc. None of which people have to navigate around now for the most part.

    Questions about the difficulty were certainly brought up in interviews at least. I remember questions about "what jobs he'd recommend to people who want something simple" and he made his list and each time he was asked a question like this I saw the mentality shifting to where we are now, to where he'd pondered just making them all hard to mess up.
    Quote Originally Posted by Daralii View Post
    didn't stop apathy from setting in and droves of people walking away from WoW during Warlords of Draenor(10-12 year mark), Battle for Azeroth, and Shadowlands
    It felt to me like the types who came over had only played several years. They were pretty invested, but hadn't necessarily been there since the start so it wasn't quite the same.

    What changed with the awful misconduct media surrounding Blizzard is it gave the people who'd been there since the start the reason they needed to overcome the sunk-cost fallacy that was keeping them there. Some of them obviously just went back now, too, showing that they still just go back anyways.

    Given the amount of Returners, that does happen with this game, just look out for all those flower icons in the game.
    (1)

  6. #6
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,222
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Talael View Post
    Korean Fanfest was a few days ago and they did an interview with YoshiP, during this interview, Yoshida said that he believes FFXIV will continue to grow simply because "other games don’t have the weight of 10 years of growth behind them." This statement is concerning to me, as it seems he believes the game will keep being successful despite everything we have now (questionable story, tedious jobs, lack of content).
    I can understand him to a degree, as people obviously develop an emotional attachment to their characters and the game and have established friend groups, but that didn't stop apathy from setting in and droves of people walking away from WoW during Warlords of Draenor(10-12 year mark), Battle for Azeroth, and Shadowlands.

    And that he already has the story for 10.0 ready. He hopes to continue FFXIV for another 20 years.
    If he's being genuine, that sounds completely delusional.
    (9)

  7. #7
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,637
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    The only way I can see Yoshi's promise/dream can be realize is they need to put more people on this team. At the very least, they need a custodian team whose focus is not on creating new content but to address issue and solve problem in a timely manner, thing like Viera hat, adding beard to character maker, or class change have no business taking as long as they do and still nothing come out. For example the AST change, they knew it needs a rework and promised they would do it in ... 6.3 almost a year later. Than 6.3 came and they just handwave it away "nah, we'll do it in the next expansion please wait". Sure, 7.0 AST is nice ... but does it look like something I should have to waited almost 2 years to see happen? Absolutely not. Whether because they're are arrogant, or taking players for granted, or simply disconnect, it's bonker to see they thought it's not a big deal to tell people to wait for such a long time on a problem they acknowledge. It's the samething with things like Viera's hat, sometime I think the people who meme "small indie companies" are actually being too polite.

    Like, this is a time where their competitors are constantly engaging the player base for feedback. I think this months I have filled out a few in-game survey for other games, and usually you can see these feed back reflected into the game 2-3 months down the line, comparing to FF14 where you shout at the them with a megaphone just to have them acknowledge it after a year, than maybe see it addressed after another year if you're lucky.

    - If this is a mentality thing, that mentality has to change - pronto.

    - If they don't have enough people, they need to hire more. If they have to hire a new designer whose job is solely to remodel all of the hat for Viera, that's what they must do.


    The idea of a custodian team is to break the rigidness of the current development circle, and help address player's feedback as well as handle issues with more fluidity than current. And hopefully that'll allow the core team focusing on just creating new content and thus reduce the time between patches. Because I'm done with waiting 4-5 months in between. And no, I have no interest in his excuse about "we already have a lot of people or our staffs already overwork or we're trying to hire but can't find any", those are his problem, not mine. They have let this cashcow starve for so long, they have to feed it at any cost before the undernourishment cause permanent damage. Some would say it already did.
    (21)
    Last edited by Raven2014; 10-20-2024 at 12:24 AM.

  8. #8
    Player
    BabyYoda's Avatar
    Join Date
    Aug 2024
    Posts
    472
    Character
    Rui Aii
    World
    Sagittarius
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Raven2014 View Post
    The only way I can see Yoshi's promise/dream can be realize is they need to put more people on this team. At the very least, they need a custodian team whose focus is not on creating new content but to address issue and solve problem in a timely manner, thing like Viera hat, adding beard to character maker, or class change have no business taking as long as they do and still nothing come out. For example the AST change, they knew it needs a rework and promised they would do it in ... 6.3 almost a year later. Than 6.3 came and they just handwave it away "nah, we'll do it in the next expansion please wait". Sure, 7.0 AST is nice ... but does it look like something I should have to waited almost 2 years to see happen? Absolutely not. Whether because they're are arrogant, or taking players for granted, or simply disconnect, it's bonker to see they thought it's not a big deal to tell people to wait for such a long time on a problem they acknowledge. It's the samething with things like Viera's hat, sometime I think the people who meme "small indie companies" are actually being too polite.

    Like, this is a time where their competitors are constantly engaging the player base for feedback. I think this months I have filled out a few in-game survey for other games, and usually you can see these feed back reflected into the game 2-3 months down the line, comparing to FF14 where you shout at the them with a megaphone just to have them acknowledge it after a year, than maybe see it addressed after another year if you're lucky.

    - If this is a mentality thing, that mentality has to change - pronto.

    - If they don't have enough people, they need to hire more. If they have to hire a new designer whose job is solely to remodel all of the hat for Viera, that's what they must do.


    The idea of a custodian team is to break the rigidness of the current development circle, and help address player's feedback as well as handle issues with more fluidity than current. And hopefully that'll allow the core team focusing on just creating new content and thus reduce the time between patches. Because I'm done with waiting 4-5 months in between. And no, I have no interest in his excuse about "we already have a lot of people or our staffs already overwork or we're trying to hire but can't find any", those are his problem, not mine. They have let this cashcow starve for so long, they have to feed it at any cost before the undernourishment cause permanent damage. Some would say it already did.
    It already did,
    I lost faith and I cannot trust Yoshi P team anymore until I see changes with my own eyes
    (16)

  9. #9
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,897
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by CidHeiral View Post
    The uptick in difficulty has been pretty universally praised. Your mileage may vary I suppose.
    Ah, that makes sense if the sorry state of encounter design was merely about difficulty in casual dungeons I guess..
    (2)

  10. #10
    Player
    Tykku's Avatar
    Join Date
    Mar 2019
    Posts
    11
    Character
    Toshi Moon
    World
    Golem
    Main Class
    Pictomancer Lv 100
    I'm actually quite pleased to hear he has plans for at least 3 more expansions. It's exciting to think this game will continue for that long.

    While every decision doesn't line up exactly with how I'd love to experience the game you're never going to please everyone. My only recent complaint is the new raid series was a little too easy, but other than that it's been great.

    Please don't lose hope devs, for every person complaining there's 20 of us who are content with where the game is. <3
    (0)

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